Patryn of Elvenshae
First Post
Scion - sorry, three attacks do not equal three drops of the ball.
One attack roll is not one swing. One AoO is not one swing. Cleave is not one swing.
One attack roll represents the probabilistic chances of doing damage to someone over a period of time.
In other words, in a Str 10 peasant's hands, a greatsword does 7 damage on an average "hit."
That means that a peasant, fighting another peasant will do an average of (Chance to Hit * 7) damage per round, or .55 * 7 = 3.85 damage per round.
What this means is that, in roughly 12 seconds of combat on average, one peasant will knock the other one into unconsciousness.
Those 12 seconds of combat do not equate to two swings of the greatsword. Rather, they are filled with parries, voids, grappling maneuvers, hilt punches, etc.; they are filled with all the activity that takes place in real life sword combat.
Whether you describe the results of a 7 damage hit on the peasant as a single thrust through the abdomen or a series of quick arm cuts and leg cuts is up to you, but those other cinematic attacks - the grapples, the pushes, the attempted trips, etc. - are still happening.
A character with multiple attacks per round is not making multiple swings per round - at least, he isn't making more swings than he was before - he's just making them *better* and is doing a better job with those cinematic attacks - he's able to more skillfully parry his opponents' blows, and can create openings where there were none before - and so his average damage per round increases. That's all an additional attack is - a probabilistic shift in ADR.
One attack roll is not one swing. One AoO is not one swing. Cleave is not one swing.
One attack roll represents the probabilistic chances of doing damage to someone over a period of time.
In other words, in a Str 10 peasant's hands, a greatsword does 7 damage on an average "hit."
That means that a peasant, fighting another peasant will do an average of (Chance to Hit * 7) damage per round, or .55 * 7 = 3.85 damage per round.
What this means is that, in roughly 12 seconds of combat on average, one peasant will knock the other one into unconsciousness.
Those 12 seconds of combat do not equate to two swings of the greatsword. Rather, they are filled with parries, voids, grappling maneuvers, hilt punches, etc.; they are filled with all the activity that takes place in real life sword combat.
Whether you describe the results of a 7 damage hit on the peasant as a single thrust through the abdomen or a series of quick arm cuts and leg cuts is up to you, but those other cinematic attacks - the grapples, the pushes, the attempted trips, etc. - are still happening.
A character with multiple attacks per round is not making multiple swings per round - at least, he isn't making more swings than he was before - he's just making them *better* and is doing a better job with those cinematic attacks - he's able to more skillfully parry his opponents' blows, and can create openings where there were none before - and so his average damage per round increases. That's all an additional attack is - a probabilistic shift in ADR.