Circumstance penalties stack with themselves. I have seen multiple battles in my game where individual PC's sustain multiple critical hits.
I've also had adventures (both as a player and a DM) where it's not convenient/advisable/possible to hole up and rest for a few days.
If you're going to create new status effects; it's only {fair, balanced, good game design} to create balanced methods of removing those status effects.
I've also had adventures (both as a player and a DM) where it's not convenient/advisable/possible to hole up and rest for a few days.
If you're going to create new status effects; it's only {fair, balanced, good game design} to create balanced methods of removing those status effects.