BrOp's Age of Worms Adventure Path (OOC)


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That marching order is good, though I could see Rial moving back one row and having Zan by himself. Rial has more HP (well, he will eventualy), and has a bit more consitant ranged punch with his elderich blast. Either way works though.
 


So with Sniffer moving back, that makes it something like:

Code:
10 ft. hall
Kellian
Pak   Meldain
Zan   Rial
Fixit Sniffer
Mulch Kerwin

20 ft. hall
Pak    Kellian  Meldain
Riall  Fixit  Zan
Mulch  Kerwin  Sniffer
Or would Sniffer be in the last row?
 

My suggestion.

Code:
10 ft. hall
Kellian Kerwin (Or Sniffer)
Pak   Meldain
    Zan
Fixit    Rial
Mulch Sniffer (Or Kerwin)

20 ft. hall
Kellian Meldain Kerwin(Or Sniffer)
Riall   Zan   Fixit 
Mulch   Pak   Sniffer (Or Kerwin)

Kerwin or Sniffer is up front depending on if we need a ranger to lead the way.

I could see swapping Pak and Fixit in either or both formations.
 


Cool, I've made my first post and am happy with Fixit hanging somewhere in the middle of the group. Putting him near Sniffer gives him a chance to learn more about the new 'forged. One consideration though is putting Fixit near to the person who is likely to require the most buffing before any combat.
 

BTW, if everyone could follow Someone's lead, and post your character name and class in the "Title" section of your threads, I think it would be a great help. There are a lot of characters in this group, and at least to begin with, it would help to keep track of who is who without having to always refer back to the Rogue's Gallery. Well, it would help me ;) Thanks.

On a completely seperate note, I wanted to let y'all know that I will be making all of the dice rolls for you. I've decided to do this for a number of reasons, one of which is that it allows me to tell the story better, in a more complete way. For the most part, I will let you know what I rolled, unless it is something that your character would not know. In combat I will let you know how much damage you do.

If you have any problems with this, either now or later, just let me know.
 
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No, that works well. I've been doing that in my Hanable's Hunters, and haven't gotten a complaint yet. (Of course, the scorching ray critical hit was kind of cool, so I think they're happy).
 

Good to hear that you've had no complaints with this method, Bront.

An additional note which I just posted over on the OOC board of the other game I run, is that I like to describe spell effects in combat. Let me know if you have a very specific idea as to how your spells look when they are cast. If you give me an idea (color, form, sound, smell, concept, etc ...) I will try to follow it and elaborate on it.
 

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