Nail
First Post
So, the current list of Buff-Scry-Teleport solutions are:
#1) Make sure all of the rules for teleport and scry are closely followed and "enforced".
#2) All powerful people should have scry/teleport detections and defences -- it's just part of being high level in a magic-using world.
#3) Rule Zero th' whole mess in some way, if you think the above solutions can't handle it.
#4) Make no changes or adjustments at all. Have the enemies use this trick first, and jus' kill off th' PCs in their sleep before they get that powerful.
<EDIT:Computer crashed during send.>
#1) Make sure all of the rules for teleport and scry are closely followed and "enforced".
- teleport weight limit
- Scry casting time of one hour
- Scryied person has a non-negligable chance of noticing the sensor, even without magical help.
- A quick scry-teleport probably lands you in the "viewed once" catagory of teleport miss chances.
#2) All powerful people should have scry/teleport detections and defences -- it's just part of being high level in a magic-using world.
- Detect Scrying spell or magic items.
- Have anything from Nondetection (whimpy, easily countered) to Mindblank (uber-spell, probably over-kill) as a continous (or Persistant) spell or magic item.
- Create (or adopt from splat-books) new spells and magic items that specifically counter either the scry, or the teleport, or both. Mordenkainen's Sanctum was suggested as one.
- Beef up your home base(s) with spells like Forbiddance or (Un)Hallow w/ Dimensional Anchor. (Boy, do arcane spell casters need some help here, or what?)
- Have a Greater Dispel Magic (or the like) ready for just such an unexpected visit.
#3) Rule Zero th' whole mess in some way, if you think the above solutions can't handle it.
- Change teleport: insert a "round-after" of nausea or stunning.
- Pretend that the "timeless" aspect of the Astral Plane really means that buff spells expire during teleport. ...Rather than interpreting "timeless" to mean the passage of time stops during transport. <pokes at Plane
>
- Have teleport take one or more rounds, during which time either a) those at the destination can sense the in-coming teleport, or b) those pesky buff spells expire.
- Nerf scry so that half the casting time happens after the scry is complete. (Huh? <shrugs> )
- Interpret scry description to mean that you only see the person, not his surroundings...therefore you can't teleport to him.
#4) Make no changes or adjustments at all. Have the enemies use this trick first, and jus' kill off th' PCs in their sleep before they get that powerful.
- Hey, what's good fer th' goose is good fer the gander......
- Why should the NPCs be idiots?
- ....IOW, plot out the affects of the availability of this trick on your campaign......
<EDIT:Computer crashed during send.>
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