Giltonio_Santos
Hero
In World of Warcraft, a warrior builds rage by using attacks that generate rage and taking damage, before unleashing some powerful attacks (or other abilities) that use rage.
In my DnD Next game, the group recently went against a villain with a special mechanic of my design: the villain would build energy each time he dealt damage with his attacks to unleash a powerful area effect against the group, after accumulating enough energy.
Is there any official class (any edition) with this kind of reverse resource management? Classes like the monk and the newly revealed sorcerer, which use a pool of "class points", could use this kind of mechanic for great effect.
Cheers!
In my DnD Next game, the group recently went against a villain with a special mechanic of my design: the villain would build energy each time he dealt damage with his attacks to unleash a powerful area effect against the group, after accumulating enough energy.
Is there any official class (any edition) with this kind of reverse resource management? Classes like the monk and the newly revealed sorcerer, which use a pool of "class points", could use this kind of mechanic for great effect.
Cheers!