I found myself in a very similar situation a few years back. I'd been running everything for a few years and was burned out. When one of the group offered to run a new campaign, I jumped at the chance to play. At first it was good, mostly because the other players and I had an excellent group of characters. After a few months we got into the "meat" of the campaign... and it was boring and frustrating. The PCs were led around by the nose, attempts at creative problem solving were frowned upon (often bringing on "grudge enemies" who would kill someone, then the GM -- realizing he was putting his game at risk -- would alter what had happened) it felt more like being read a story than participating in a RPG.
For months I thought I was alone in my dislike for the game. Everyone else seemed to be enjoying it. Finally I mentioned my feelings to one of the other guys, and discovered he felt the same way. By the end of the week we learned that the entire group (except the GM) hated the game. A few were planning on giving up on gaming. We decided that we would voice our concerns to the GM. He got angry and threatened to quit the group if we quit his campaign (in case anyone was wondering this guy was 25 or 26 at the time, but he was accustomed to getting his way when he threw a tantrum).
We quit and so did he. It was a very uncomortable situation, but for the good of the group we stuck to our guns. It worked out really well, after a brief period of "healing" the rest of us started a stretch of great gaming. Nobody really talks to that GM anymore, which is unfortunate, but I think it was best for everyone.
My advice: Talk with the other members of your group individually, see if anyone else shares your feelings. If most do, then talk to the GM, hopefully it will turn out better than my situation, and even if it doesn't it'll probably be for the best. If most of the other players think the situation is fine, it might be time to look for a new group. The bottom line is the game is supposed to be fun, different folks have different ideas of what "fun" is, so you have to find like-mminded people.
For months I thought I was alone in my dislike for the game. Everyone else seemed to be enjoying it. Finally I mentioned my feelings to one of the other guys, and discovered he felt the same way. By the end of the week we learned that the entire group (except the GM) hated the game. A few were planning on giving up on gaming. We decided that we would voice our concerns to the GM. He got angry and threatened to quit the group if we quit his campaign (in case anyone was wondering this guy was 25 or 26 at the time, but he was accustomed to getting his way when he threw a tantrum).
We quit and so did he. It was a very uncomortable situation, but for the good of the group we stuck to our guns. It worked out really well, after a brief period of "healing" the rest of us started a stretch of great gaming. Nobody really talks to that GM anymore, which is unfortunate, but I think it was best for everyone.
My advice: Talk with the other members of your group individually, see if anyone else shares your feelings. If most do, then talk to the GM, hopefully it will turn out better than my situation, and even if it doesn't it'll probably be for the best. If most of the other players think the situation is fine, it might be time to look for a new group. The bottom line is the game is supposed to be fun, different folks have different ideas of what "fun" is, so you have to find like-mminded people.