Nathal
Explorer
Hello
I've never had success dealing with issues via email. I am the sort who prefers to communicate through writing so it was hard for me to understand that many people feel attacked when they receive a critical email of any sort. Many seem to feel (and I don't agree with this) that it is rude and cowardly to address a problem so formally without speaking directly to the person. As for me, I felt that email was no different from writing a letter. Even so, the creative endeavor and interactions of role-playing games does spark emotional responses, so the email might have seemed more like a bolt of lightning to the DM than a simple letter of constructive criticism. Better to speak to people directly, even if you bring your notes to the table. If the person cannot be spoken to without becoming hostile, then he or she is the problem, not you. That goes for any situation, I'd think.
I suggest his reaction was more hostile because it was through email and not in person where tone of voice (or lots of beer) can affect the outcome of the conversation. Email can seem SO unfriendly. Witness all of the flame wars that break out unintentionally, even among friends! I could be wrong here; maybe your DM is just a jerk all around. Certainly sounds like it.
Your DM does not run a proper game, imo. He is not a "storyteller", which is a misnomer in RPGS (or should be), but the Game Master. He is supposed to provide you with open-ended plot lines in which you affect the outcomes, not his NPCs or predetermined plot.
I've never had that many NPCs in the party, but I'd usually give lesser hirelings and followers sketchy personalities and then give the players the option to control their actions (except morale). More important or powerful NPCs should not be stealing the show. I'd never have more than 1 or 2 unique and interesting NPCs traveling with the party, and even then I'd never allow those people to steal the thunder.
It is time to leave...the man wants to write a novel with you guys as the main characters. Tell him to write a book if that is what his heart desires, rather than to drag your characters through his predetermined plots. I have no patience for that sort of thing, no matter how brilliant the DM's ideas. I've told one DM already, "man, you're brilliant, I'd love to read the novel, but I refuse to be scripted."
That's it.
Erithtotl said:We spent a week trying to word an email that would best express our concerns without sounding too much like an attack. (I suppose that right there should be a warning sign, anyone you're that afraid to set off probably has issues, or you have issues about them!).
I've never had success dealing with issues via email. I am the sort who prefers to communicate through writing so it was hard for me to understand that many people feel attacked when they receive a critical email of any sort. Many seem to feel (and I don't agree with this) that it is rude and cowardly to address a problem so formally without speaking directly to the person. As for me, I felt that email was no different from writing a letter. Even so, the creative endeavor and interactions of role-playing games does spark emotional responses, so the email might have seemed more like a bolt of lightning to the DM than a simple letter of constructive criticism. Better to speak to people directly, even if you bring your notes to the table. If the person cannot be spoken to without becoming hostile, then he or she is the problem, not you. That goes for any situation, I'd think.
The DM reacted VERY badly, answering every single point we made with a rebuttal, refusing to acknowledge that there could be anything in what he was doing that would lead to us having less fun, and saying we don't understand his concept for the campaign, and no DM could ever satisfy us.
I suggest his reaction was more hostile because it was through email and not in person where tone of voice (or lots of beer) can affect the outcome of the conversation. Email can seem SO unfriendly. Witness all of the flame wars that break out unintentionally, even among friends! I could be wrong here; maybe your DM is just a jerk all around. Certainly sounds like it.
While the tone of his response was much better, he basically said this is the way his campaign is, and while some of the upcoming adventures might be more our style, he's not going to make any changes just for us.
Your DM does not run a proper game, imo. He is not a "storyteller", which is a misnomer in RPGS (or should be), but the Game Master. He is supposed to provide you with open-ended plot lines in which you affect the outcomes, not his NPCs or predetermined plot.
I made a suggestion that perhaps we didn't need to haul around the horde of NPCs with us everywhere and the DM responded saying he didn't see a problem with it, as we wouldn't need to bring them down into a dungeon with us. That being said, I still feel that these NPCs are going to drag sessions to a crawl.
I've never had that many NPCs in the party, but I'd usually give lesser hirelings and followers sketchy personalities and then give the players the option to control their actions (except morale). More important or powerful NPCs should not be stealing the show. I'd never have more than 1 or 2 unique and interesting NPCs traveling with the party, and even then I'd never allow those people to steal the thunder.
The more I think about this, the more I think its time for me to leave, but its very difficult. To be playing in the group for three years is a very hard thing to give up. Especially like this, since the group isn't dissolving. Rather, I'm voluntarily leaving... [/B]
It is time to leave...the man wants to write a novel with you guys as the main characters. Tell him to write a book if that is what his heart desires, rather than to drag your characters through his predetermined plots. I have no patience for that sort of thing, no matter how brilliant the DM's ideas. I've told one DM already, "man, you're brilliant, I'd love to read the novel, but I refuse to be scripted."
That's it.