Amal Shukup
First Post
twofalls said:Once I give the "signal" we are no longer allowed to use our mundane names, but only character names for the rest of the session. So for example Marco my best friend is called Gnaut the name of his fighter, and that strongly reinforces that character's identity in the game. However I enforce this rule. If a player speaks to another using a mundane name once that signal has been given, the first player who calls them on it gets his own level x50 in xp directly from the offending players character sheet! If I was the offender I immediatly award the person who caught me with the same. I never personally call other players out on using mundane names as I would be seen as competing with them. It's worked very well and people have been good natured about it and haven't ever abused it.
Oooh. I like this.
I'm not sure my players would stand for it (the wimps), but your implementation is elegant. I particularly like the way you leave the 'policing' up to the players. Efficient.
A'Mal