Call to the Four Lands - OCC


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Yes indeed some items grow in power as their weilder grows in power...the funny thing is that you have to attempt to do stuff with them outside of the ordinary to see if they have grown (hint..hint)


Ah, that's great. Now I have to come up with interesting ways to use Vadric's items! :D
 

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Problem with Andor feats:

Old text:
When you take this feat, choose a metamagic feat. This feat applies only to that metamagic feat. as a free action, you can take the energy from turning or rebuking undead and use it to apply a metamagic feat to spells that you know.


Errata text:
When you take this feat, choose a metamagic feat that you have. This feat applies only to that metamagic feat. As a free action, you can take the energy from turning or rebuking undead and use it to apply a metamagic feat to divine spells that you know. . . .


Andor has Divine Reach Spell as per feat described in Complete Divine where Divine Metamagic has Divine reach as selected feat. But now, he needs to HAVE that feat...

I can take it as 6th level feat if you want to follow errata...

Happy GM day, JA.
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JA,

I guess I might as well go ahead with Thomas VanExenburg as previously planned, if you'll still let me. I've got the Cleric 12 thing, but I'm looking to create him with a point buy. How many points do I have to work with? Standard gold? Is any magic permitted at all? How about item creation freats for potions and scrolls?

Leif
 

Leif

I have no idea of the point by..we used rolls in the creation of characters if i remember correctly...magic is avaialble if it can be linked to clerical etc.....so there is some flexiablity but items that require a st8 wizard to create are very rare..
 

Yes, we did roll for ability scores, but I thought you had mentioned (way back when) that we could do 32 point buy if we didn't want to roll...at least, that rings a bell.

Standard Gold is definitely not how the game worked, though. I believe we already went over this in the last couple pages of this thread. Does anyone have the original OOC thread?
 

Leif

I have no idea of the point by..we used rolls in the creation of characters if i remember correctly...magic is avaialble if it can be linked to clerical etc.....so there is some flexiablity but items that require a st8 wizard to create are very rare..
So can anyone help me with what my rolling method should be? 4d6 take highest 3, or something more esoteric?

And I guess I'll be okay for cleric wands and other spell-storing items, but what about protection items like armor/rings/bracers, and weapons?
 

So can anyone help me with what my rolling method should be? 4d6 take highest 3, or something more esoteric?

And I guess I'll be okay for cleric wands and other spell-storing items, but what about protection items like armor/rings/bracers, and weapons?

Leif-Here are the main things, with links back to JA's posts:

Play By Post - Call to the Four Lands
The world is heavily racist towards non-humans so if you choose to play a elf or a dwarf, etc. be prepared for some major grief. Further magic is considered to be the province of dark powers unless somehow, like with a sorcerer, they are acquired at birth. The only core race not allowed is that of a halfling. Potential players can generate a character by rolling 4d6 8 times at www.invisiblecastle.com and dropping the lowest score.

HP are rolled until you get at least 70% of max., before the CON addition, if any.

Starting magic is limited to 15-20k GP, unless the character backstory supports more.

Since this is the Four Lands, the base coin is the silver penny and not the gold piece. Ordinary equipment costs sp, while magic is always in GP.

Each player started with 1d6+3 X1000 silver pennies

Note here is an updated History of the Light. It is also on the wiki, I think.
 

Leif, I downloaded the original OOC Thread when we started this one and surprisingly it has survived 2 hard drive crashes. Here is the original first post with JA's guidelines for rolling stats.

[Post 1]
Author : J. Alexander
Date : 10-13-06 03:19 PM
Title : Call to the Four Lands

Play By Post - Call to the Four Lands
This post is being edited to help clarify things for the en world format...sorry for any confusion.



I am currently looking for 3 to 5 individuals who can commit to posting at least once every 48 hours to a campaign setting I have been working on for almost 4 years. Characters will start out at 8th level and can be any of the core classes a player wishes. The world is heavily racist towards non-humans so if you choose to play a elf or a dwarf, etc. be prepared for some major grief. Further magic is considered to be the province of dark powers unless somehow, like with a sorcerer, they are acquired at birth. The only core race not allowed is that of a halfling. Potential players can generate a character by rolling 4d6 8 times at Invisible Castle and dropping the lowest scores. I am really looking for individuals who like to play simple, basic characters. In the world there is more political and economic intrigue and plots than dungeon crawling, so a willingness to role-play and interact with other characters and npc's is very vital.

If you have any questions, please feel free to contact me at Jalexan134@aol.com.

Thanks
J.


I do not know if that is still a correct email. I just copied the post and fixed the link to Invisible Castle.

Lou managed to post the details at the same time. So you have the rest of the info needed as well.
 
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