Yes indeed some items grow in power as their weilder grows in power...the funny thing is that you have to attempt to do stuff with them outside of the ordinary to see if they have grown (hint..hint)
So can anyone help me with what my rolling method should be? 4d6 take highest 3, or something more esoteric?Leif
I have no idea of the point by..we used rolls in the creation of characters if i remember correctly...magic is avaialble if it can be linked to clerical etc.....so there is some flexiablity but items that require a st8 wizard to create are very rare..
So can anyone help me with what my rolling method should be? 4d6 take highest 3, or something more esoteric?
And I guess I'll be okay for cleric wands and other spell-storing items, but what about protection items like armor/rings/bracers, and weapons?
Play By Post - Call to the Four Lands
The world is heavily racist towards non-humans so if you choose to play a elf or a dwarf, etc. be prepared for some major grief. Further magic is considered to be the province of dark powers unless somehow, like with a sorcerer, they are acquired at birth. The only core race not allowed is that of a halfling. Potential players can generate a character by rolling 4d6 8 times at www.invisiblecastle.com and dropping the lowest score.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.