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Call to the Four Lands


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Leif said:
Thanks, Rhun. You're the only one who seems to answer my questions about this stuff! :) Honestly, though, when I took a few moments to rest last evening, I easily firgured out the DA/Colony stuff on my own. What I can't still figure out is: What in the WORLD does "Gestalt Game" mean?

Exactly as Scotley posted above. Your PC will have two classes, and progress in both at the same time. For example, I'm thinking about doing a:

Fighter 11 // Rogue 11

This isn't a 22nd level character, but an 11th level GESTALT using the link Scotley posted. You progress in both at the same time, meaning you get the best of both worlds:

BAB +11, Fighter feats, the best save progression, sneak attack damage, rogue skill points, etc.
 



I thought it was my job to confuse poor players and their pc's.....

I guess i could always not start a new game and just keep the two i got :)


I will be slow posting next week in order to get some things ready for the upcoming games and work is going to be crazy...i should be able to post once a day though....
 

Divine avengers

I thought that DA starts at first level?

JA, I know Truenamer isn't in books you listed, I simply find it true concept (have you read Earthsea?) behind magic...it's not very powerful class and I think it needs serious tweaking to work at all, but I'm willing to try...

(mechanics around skills sucks as you skill rises 1/level and DC raises at 2xHD so you constantly run behind :()

History for Colony game will come in mail during the day...as I reviewed other's idea I concluded that a) we don't have an alchemist (but alchemy is class skill only for magic users which I don't like) and we don't have historian and military leader (bard and marshall) so history follows...
 



&*@#$!!!

Rhun said:
That sounds like an interesting combination.
If It's so bloody interesting, then YOU play it!! :D :p

;) ;) ;)

I guess my gestalt fighter/druid will be a cross between Smoky the Bear and Dudley DooRite!
 
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Pandak Kaswitikan - Yer Friendly Local Mage Smith

JA has made a generous concession for the party -

He's granted Pandak 5000 Exp for each person in the party with which to craft magic items. Any of this that he doesn't use is scrapped, so he won't be getting any unfair advantage in that realm. Characters pay the gold, Pandak pays the exp out of the pool, and crafts the item. He's an 11th level Wizard, and can Craft Arms/Armor and Wondrous Items. JA made it clear that the 35000 limit still holds - the Market Price of any one item can't be more than 35000 GP, no more than 5 items altogether, and 65000 GP for Magic Items/Equipment/Etc.

If there are any items you want him to whip up for you, let me know so I can make sure he's got the appropriate spells in his book! If he doesn't (he can't cast Evocation or Illusion spells, for example) you'll have to pay the GP price for an NPC spellcaster to cast the spells as Pandak makes the item.

This is not required for anyone in the party - we just thought it would be a good way for Pandak to establish a non-combat usefulness to the party, make use of a couple of feats, and give a boost to the group at the same time.

I guess we should wait until he makes final selection of characters before we put this in action.
 

Into the Woods

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