Alright, here is the deal. I am playing a Halfling Druid 3/Wizard 3/Arcane Hierophant 6. I am needing to refine my spell selection, with my vision of Jordan(the aforementioned Druid) being one of a character that would end up with the most versatile spells available. Speaking in a general sense, his Druid spells are the healing/defensive spells and his Wizard slots are the opposite. This is not hard and fast, mind. So, I am looking for input on any spell presented in an official 3.5 source. (No Mongoose, Green Ronin, Etc.). Give me the spell/spells of your choice and a short dissertation on what makes them great... maybe if we get enough input, this can eventually be a sticky thread for those looking for such info
. Versatility is key! I will give a few examples of my favorites:
Name - Darkbolt
Source - FRCS
Level - 5???
Short Overview: Produces a # of damaging bolts (2D8 damage) based on caster level.
Reason - The bolts can be hocked all at once (range touch attack, no save), at a single or multiple target/s, or cast as a free action once each round for the duration of the spell. That free action is key. This opens up my remaining rounds for spellcasting or other actions.
Name - Explosive Cascade
Source - Magic of Faerun
Level: 4th
Short Overview: A # of successively adjacent squares (based on caster level) are subjected to a miniature fireball effect, dealing damage in a 5 Ft radius to a max of 10D6.
Reason - In my opinion this spell is so much better than fireball, especially in a big party. The
ability to determine where the explosions erupt, with damage equal to the standard evocation spells, is well worth the extra level.
Name - Otiluke's Resilient Sphere
Source - Player's Handbook
Level: 4th
Short Overview: Creates a globe of force around one target that is nearly impenetrable.
Reason: I have always had a soft spot for this spell. The fact that it can be extreme offense (encase your enemy), extreme defense (encase your friend), or just a barrier makes it one of the 1st spells that I pick up as an arcane caster.
Of course, I don't need all of that info, but if you feel like giving it...... At least the name and source, anyway
.

Name - Darkbolt
Source - FRCS
Level - 5???
Short Overview: Produces a # of damaging bolts (2D8 damage) based on caster level.
Reason - The bolts can be hocked all at once (range touch attack, no save), at a single or multiple target/s, or cast as a free action once each round for the duration of the spell. That free action is key. This opens up my remaining rounds for spellcasting or other actions.
Name - Explosive Cascade
Source - Magic of Faerun
Level: 4th
Short Overview: A # of successively adjacent squares (based on caster level) are subjected to a miniature fireball effect, dealing damage in a 5 Ft radius to a max of 10D6.
Reason - In my opinion this spell is so much better than fireball, especially in a big party. The
ability to determine where the explosions erupt, with damage equal to the standard evocation spells, is well worth the extra level.
Name - Otiluke's Resilient Sphere
Source - Player's Handbook
Level: 4th
Short Overview: Creates a globe of force around one target that is nearly impenetrable.
Reason: I have always had a soft spot for this spell. The fact that it can be extreme offense (encase your enemy), extreme defense (encase your friend), or just a barrier makes it one of the 1st spells that I pick up as an arcane caster.
Of course, I don't need all of that info, but if you feel like giving it...... At least the name and source, anyway

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