Lanefan
Victoria Rules
The only time I wrapped up a campaign with a definite "this is it, the story ends *here*" conclusion (after a very long run) I thought my players were going to string me up by my thumbs. That said, I was very pleased with how it shook down as a story.
My current campaign is probably going to die before too much longer because (again after a very long run) the old well of adventure ideas is drying up fast and it's time for someone else to take the helm. I intend to leave the door open for later re-visits, all-star or reunion games, etc., however.
Two other campaigns - one very long, one very short - I've been in died due to system collapse - the parties became too powerful for the setting.
And another long one died due to simply running out of players.
Lanefan
My current campaign is probably going to die before too much longer because (again after a very long run) the old well of adventure ideas is drying up fast and it's time for someone else to take the helm. I intend to leave the door open for later re-visits, all-star or reunion games, etc., however.
Two other campaigns - one very long, one very short - I've been in died due to system collapse - the parties became too powerful for the setting.
And another long one died due to simply running out of players.
Lanefan