Campaign Setting

What do you use for the campaign/world setting?

  • Homebrew

    Votes: 53 46.9%
  • Published

    Votes: 42 37.2%
  • Whatever the module/AP is written for

    Votes: 4 3.5%
  • Other, please explain

    Votes: 14 12.4%

On your homebrew, do you change them or continue to develop the one you have?
Continue to run the one I have. That said, when I moved to 4e I pretty much redid everything to the point that it was a new setting (with many familiar elements for my players).

I don't really like the idea of switching settings if I can avoid it because you lose the player's familiarity with things. I have found that once players are familiar with the setting their characters mesh better and the role-playing improves.

Another side benefit is that the world is as much theris as it is yours. Their mighty deeds (even from past campaigns) resonate throughout the whole. I love that.
 

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Continue to run the one I have. That said, when I moved to 4e I pretty much redid everything to the point that it was a new setting (with many familiar elements for my players).

I don't really like the idea of switching settings if I can avoid it because you lose the player's familiarity with things. I have found that once players are familiar with the setting their characters mesh better and the role-playing improves.

Another side benefit is that the world is as much theris as it is yours. Their mighty deeds (even from past campaigns) resonate throughout the whole. I love that.

I had at times thought about doing my own homebrew, even created maps, do a couple of write-ups, but in the end, I always ended up with a published campaign. Not that I regret though as I really enjoy some of the published stuff out there. Maybe, I'll do a homebrew as a one-shot or something and use it to really experiment with house rules or something.
 

I had at times thought about doing my own homebrew, even created maps, do a couple of write-ups, but in the end, I always ended up with a published campaign. Not that I regret though as I really enjoy some of the published stuff out there. Maybe, I'll do a homebrew as a one-shot or something and use it to really experiment with house rules or something.
It can be a terribly fun exercise. One of the things I found in running published settings was that I was constantly trying to find information about some corner of the world, an organziation, whatever. Especially if I was trying to run a game in a setting with multiple books (e.g. Forogotten Realms, Eberron back in the 3.x days). With a homebrew, because I am so ultimately familiar with everything (as I've created everything), I find I can act with more agility during a session. Of course, there are always holes...things I failed to consider...but I just tell my players that I'll get back to them on whatever it is they're asking about and it works just fine.
 

I had at times thought about doing my own homebrew, even created maps, do a couple of write-ups, but in the end, I always ended up with a published campaign. Not that I regret though as I really enjoy some of the published stuff out there. Maybe, I'll do a homebrew as a one-shot or something and use it to really experiment with house rules or something.
Personally, I don't fill out that much when I do homebrew settings. I just make a framework following the themes and concepts for the setting and let the story and the actions of my players actually build the setting. I find it makes the game evolve more naturally and makes it just easier to game.

Really, the only thing I flesh out is the feel of the setting, general themes, colour themes, the starting city (we usually run urban campaigns). I don't even do histories, I prefer to focus on stuff like how people live, how they view other races and so forth. The things the PCs will actually experience.
 


My group (playing D&D together since the old Blue Box set). I ran a HERO game in my homebrew world - one that I've been 'working on' for about 15 years. Retired that game, started Legacy of Fire AP but set it in my homebrew. I quickly found that I was constantly making changes to place names and the particulars of the AP, bought the Golarion setting and will probably run all of my games there from now on.

But I'll still work on and develop my homebrew world - I like the creative outlet, and the satisfaction of world building.
 

I voted other since my homebrew setting is actually loosely based on the Blackmoor region of Greyhawk. I no longer have the time to properly create a homebrew setting from scratch, so I'm using published settings and customize the hell out of them. It's nice to have lots of material to draw from, especially about the stuff I personally don't care a lot about, like say, the history of a setting.
 

I'm a homebrew person, pretty much exclusively.

I guess this goes back to OD&D, where there were only vague hints of Blackmoor and Greyhawk, not enough to really hang your hat on. Since I started off having to create my own place, it is easy to continue that tradition.
 


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