11th June
* It is but a few moments later the Chaplin finds himself staring up, the coppery taste of blood in his mouth, the wide grin of Cricket looms over him “seems Sehanine wants herself a temple, you agree?” offering the man his arm “my god says similar it would seem” he says with a begrudging smile as he is hauled from the mud back to unsteady feet. In the darkening sky above the chill white of the moon looks down and is glad.
* Having spent the last week or so aiding Lora’bek in her endeavour to unite the faiths we decide to give ourselves a little break from negotiating, blackmailing and generally threatening people for the afternoon. The weather is as bad as ever and we’re not sure if its stopped raining since we arrived, people seem to just get on with things and don’t let the drizzling rain hamper them too much.
* However it would seem that fate is not content to let us have our lazy afternoon, the street in front of us is clogged thick with people, over the roars and applauses of the crowd it would seem Lora’Bek and Perkins are having a verbal duel, about what we can’t quite work out but obviously Urien is annoyed that Perkins is still spouting his bile and begins trying to muscle his way through the crowd.
* Feeling we’ll have better luck going through the alleys and side streets we start looking for an alternate route through and its down one of these alleyways that we spy the beginnings of a mugging, a dark skinned woman with a drawn blade stalks after an unknowing peasant.
* We follow on at Torrents’ urging and trailing the warrior cleric with Kain loudly plotting of arresting the mugger and “confiscating” any evidence found, we blunder straight into an ambush:
o It would seem the dark skinned warrior woman is the leader of this merry bunch that includes two roguish cutthroats, the “peasant” mark now with a large trident and a weighted net, they are joined by “Mega Miller” a hulking brute of a man in millers garb wielding an oversized stone Pestle.
o Both the warrior woman and the fishermen seem to be able cover themselves in their nets and turn invisible!
* They prove to be quite the diversion but no one is seriously injured and we are slightly shocked to discover that their leader was a demon in disguise, our first clue was that she her blood had an orangey hue to it as it spilled across the floor but quickly faded to normal, and the most obvious was upon her death she collapsed into a pile of Ash. Silas confirms he demonic origins regardless of Kain’s protests that perhaps he just stabbed her “really really” hard with his fire enchanted dagger and that was the cause!
* Sadly the group have no treasure or any notes or messages upon them to link them to anything truly nefarious (but of course demons don’t tend to lead mugging bands!). Our only clue however is the Miller, upon his jerkin is a crest, no doubt something that could lead us towards the mill he worked for and possibly identify him.
o We send Brick out to talk to a few locals of dubious moral fibre and none of them seem to know anything about this group, it would appear they are not a local gang. We do however get the address of the Millers Mill.
* With nothing better to do this evening we head to the mill, the place seems fairly deserted and we spy one of the doors has been left ajar. Kain ventures forth along to slip inside quietly, the place seems deserted but his ears to pick up the sound of faint mumbling coming from an office upon the other side of the mill. He skulks over, and as quiet as a mouse slips the latch of the connecting door, pushing open the tiniest of cracks but is still unable to make out what they’re saying.
o Inside he can see the dark skinned woman pacing back and forth, talking to a group that looks remarkably like those that we met before. He pushes the door open quietly, still careful not to be seen and finally manages to hear “must take steps
against those who defy the empire!”, in reaction he kicks the door open the rest of the way and bravely bellows “you’re all under arrest!” drawing his daggers smoothly, the group ignores him and continues its plotting… the half-orc is confused and doubly so when everyone in front of him suddenly jerks, flickers and then seems to rewind their actions and start again!
o By the time the rest of us have arrived Kain has found a small clear stone set upon the floor that is the source of the illusions, tapping it with his boot causing the illusion to end.
* Content that it is safe we search the rest of the mill trying to find any more hints as to who this group is and while we find a few more empty crates (similar to those we found on the Ragesian Wagon) we find no other papers or documents suggesting why or who they are, other than they wanted us. The contents of the actual mill are a little mouldy so it we assume that work stopped a while ago and it has been their base every since.
o We also find a level 10 item that goes to Silas, as well are 2450 gold pieces.
o Our only thoughts upon the group is that they arranged the illusion to be a lure for an ambush but obviously got tired of waiting for us to discover their secret base and came looking for us instead.
* Slightly wealthier we return to the Royale.
* In the morning we receive a request from Headmaster Simian (of the Lyceum), there is to be a meeting of the War Council at lunch time and our presence is requested.
o To while away the few hours before the meeting we do a little more digging around the mill and the people, our only tangible lead is that that someone heard that the millers mother used to work at the Lyceum as a cleaning lady and was killed in a magical accident there.
* Still with no other solid leads we head to the Lyceum for what is sure to be a riveting council meeting and are shown into one of the lecture halls that overlook the bay. It would seem that all of Seaquen’s prominent names have been invited, along with Lora’Bek to speak for the faiths, Giorgio of the Wayfarers and then representatives of the nearby kingdoms of Dassan, Sindaire and Ostalin.
* Kianen stands to one side, next to a large Shield Guardian Golem, its control rod gripped tightly in his hand.
o The meeting starts with Simian giving rather workmanlike speech, highlighting that the new Emporer of Ragesian, Leska the Supreme Inquisitor has made her wants quite known, to conquer and rule all nations. Our mission, to form a forge large enough to defeat and dethrone her! However he doesn’t know quite how we should start this, and is open to ideas and bids everyone in turn to voice their thoughts.
* Magister Vortberd is quick to voice his opinions, however its mostly complaining about the refugees, his plan involved forming a large police force to keep them in check, everyone one should be questioned!
* Lee Sidoneth goes next talking of the overcrowding of the Harbour and that he has begun directing people to the south side. He believes that we should watch and wait, to measure Ragesia’s next moves and react.
* Commander Zavius believes that Seaquen should form alliances with any and all nations that will join. He reels off grand military schemes involving magical support and guerrilla style counter strikes against the larger Ragesian force. His other comment that raises a few eyes is that he believes the key to our victory lies in an artefact, the Torch of the Burning Sky and that he knows of a specialised group that stands a chance at retrieving it!
o We expect our names to be dropped but it would appear not, he mentions the High Guard of the king of Dassan, but unless a strong alliance is made the king would not relinquish his bodyguards for the quest.
* Katrina (the red headed mage we saved from the swamps and brother to Randell hero of Gate Pass!) muscles in at this point, delivering news from her brother of Gate Pass, which isn’t good. After that she puts our names forwards to try and find the torch, and then generally talks about us and our brave deeds which while impressive do eventually bore the council until eventually Simian must ask her to stop so that the others can speak.
* Lora’Bek goes next and offers nothing of value other than counters to Vortberd’s refugee’s comments; the two begin the argument again until finally shushed by Simian.
* Giorgio is next to speak and mentions the hampering effects of the Burning Sky, providing a brutal demonstration of teleporting a dove across the room and it appearing as nothing but ash. He is sad that the Wayfarers cannot offer much help, they have always been a neutral group, but he personally believes that Guild Mistress Lucking could be convinced to pick a side if the plan was good enough.
o He rounds his little speech off by giving everyone tickets to a special performance upon the Wayfarers theatre boat in a few days time. They have concocted a play that will raise support for the resistance and wish that all the representatives will be able to come to show their support.
* Kiefer, who speaks for Dassan goes next and is straight to the point of his kings views on the refugees coming through his lands, he wishes to remain neutral to Lesker and will not entertain any thoughts or comments that Ragesia is already at war with Dassan even if the king refuses to acknowledge it.
* Granston of Sindaire says that their nation is unable to pledge support at this time with Ragesia so close to their borders. But he says that he has information about the Torch of the Burning Sky, but it is impossible to reach. Essentially trapped in a whirlwind of boiling fire that surrounds Emporer Coaltongues castle, only the dead and undead can be found there.
o A complication that concerns us greatly but doesn’t seem to silence Katrinas insisting comments of our ability.
* Kezar the last to speak, representative of Ostallin (A kingdom that supports itself mostly by the hiring of its impressive armies to other nations). Seems to have no plans to join any form of alliance, they believe the Ragesians are no threat to them. He offers an outrageous deal for any nation, the hiring of their entire military force for one third of their land.
* This naturally triggers an absolutely huge argument and is only halted when a mage attempts to enter the hall, Kianen quickly reacts thrusting his hands forwards and the mage is hurled telekinetically from the room. “Kianen, that was Josef!” blurts Simian, the mage simply shrugs “Josef!” repeats the headmaster as he scurries towards the door to check upon Josef. “Someones coming!” he warns “they flew over the walls, Shalhalesti!” he manages to say before passing out.
* Not long after a part of seven elves in bright silver armour and long luscious flowing robes glide into the room, the last elf in the pile wields a large and impressive flag that he twirls with great fervor. Both Brick and Giorgio wipe tears from their eyes at the sheer DRAMA of their entrance, the rest of us merely squeeze the hafts of our weapons tighter. The leader of their band (and naturally the prettiest of them) introduces herself as Sha’Losha, a princess of the shining lands, her voice as smooth as silk.
* She doesn’t give any time for any formal protest to be spoken before launching into a long and clearly prewritten speech (that we detect contains passages she herself is not comfortable with) that highlights the need for unity, we must join with the Shalhalesti, for only they “a shining star defending the world from darkness” could leader an alliance. Orders have come from her father than a great fleet of seventeen warships are to defend the Seaquens coast.
* It is the King of Shalhalestis’ intention to annex Seaquen and appoint a governor to run the city so that they can judge the purity of their allies. As if suddenly woken from a daze at the
thought of losing land to the elfs the spokesman for Dassan launches his strong and vocal objections to any such thing. Sha’Losha ignores his protest; she has her orders and so does the leader of the fleet and that is to stop all travel into and out of Seaquen by sea and this will remain so until those orders are changed by her father. She shall send a courier to update him as soon as possible but due to lack of teleportation being available the messages will have to be carried by hand. The elves then leave as quickly (and as dramatically) as they entered and a second round of shouting begins.
* When the meeting finally ends, very little seems to have changed in our current predicament other that everyone has agreed to the Theatre trip. We have a private audience with Simian who asks us to help in whatever way we can; it would seem that things are still occurring throughout Seaquen that can be attributed to Ragesian scouts or terror cells.
* The next morning we begin our war upon terror, by going to a pub! However not just any pub (although this idea was certainly raised by many) remembering the names that Perkins gave to us during his “arrest” and the place that they drink we head there. Coming up with a wonderful plan to enter separately, allowing some of us to settle in and watch while our more talkative members can dig some dirt.
o However as Brick has vanished (leaving only a note that he has business to take care of in town) this task is left to Urien and Silas.
* Silas approaches the bar and surreptitiously drops the names Serbahn and Makom to the barman, sliding a few coins across the bar. He learns that the two rarely can be found in here together and that Serbahn can be found “over there” he signals with a flick of his eyes with an added “you didn’t hear this from me right...” nod of his head.
* With a peek in the direction indicated its not hard to pick out Serbahn, clearly a gang leader sat at a little table, his heavies clearly waiting nearby and no doubt other watchers within the bar, doing much the same as we are keeping an eye out.
o Over the next few days we watch the half elf and try to work out the best way to approach him so that we can find his connections if any to the Ragesians.
o He seems to spend the bulk of his time at the bar with lots of unscrupulous types swinging by seemingly at random, a few whispers here and plenty of parcels and purses changing hands under the table.
* Satisfied that he has a feel for how Serbahn works Silas is picked to try and make a first contact. He approaches the half elf, his heavies step in briefly but are quickly waved aside by Serbahn, he seems happy to be approached and invites the tiefling to take a seat and quickly talk turns to business. Silas says that he is looking for work, weaving a little tale of moving from gatepass picking pockets and lifting trinkets on his way down to seaquen and now he’s here he’d like some proper work. Throwing in a few veiled and unveiled insults against the mages of Gate Pass and the Lyceum.
o However things don’t go quite our way, Silas’ story of being a simple thief goes a little awry when Serbahn lifts a platinum piece from the warlock (some of the well earned treasure we all carry). But things thankfully don’t turn violent and Silas leaves the pub without any solid information.
o From their conversation however we believe that Serbahns motivations against the lyceum (regarding perkins at least) seems purely based around money rather than any ideology. But a dead lead is still a dead lead, onto the Halfling.
* The Halfling proves a tougher nut to crack and the first two days of throwing his name around the gutters of Seaquen turn up no more than a few red herrings, and it’s only when we move up market a little that we have more luck. Quite a number of merchants we speak to seem to recognise the name, but can offer no solid information and its only by chance
that an impoverished street whore trying to ply her trade during the day overhears and says she knows.
o “Makom owns “the House”” she says, we all look a little clueless, she says fixing us with her good eye (her other droops) and winks or tries to “I’m sorry we don’t know what you mean” replies Urien. “The House, the best you know, in the city, it’s a brothel! I tried to get in there, but they only take the pretty girls, said they’d fix my eye for them with magic if I could pay them two hundred gold” she says, her voice tensing with dreams of a promised life… to work in the best whorehouse in the city…
o When we ask where it is she demands 200gp for the address which Urien is ready to hand over, however Kain and Cricket object about paying a peasants fortune for something they believe can be found elsewhere. The whore spits at us, glaring with her good eye as she runs off.
* Still the Paladin gets to make a smug smile and hold it as it takes us another two days of coercing merchants and eventually strong arming one into submission before we get the address of The House and a name to use as a referral.
* The sun is starting to set when “Sir Ulf Hednar” and his “Squires” approach the large black townhouse that sits back a little from the nearby buildings. Rogueish types are clearly visible on nearby rooftops with short bows and crossbows in their hands; the district is certainly on edge. But we decide to press on, heading up to the large stout black oak and iron studded door, noting the complete lack of windows upon the ground floor.
* Urien hammers a few times on the door, the central hatch opens quickly filled with a massive face who grunts a few questions “who are you? Who’s your referral? Do you have a card” all goes silent until the hatch slams shut, and the sound of many heavy bolts are yanked back and a huge hunched looking ogre “just you” he points with one huge finger. It would seem the “squires” are to sit this one out and we arrange to wait at a nearby wine bar called the Opulent Opal.
* The paladin steps inside, scraping passed the bulky door ogre, now fully seeing that he isn’t hunched, his head is set within his chest. “That way” grunts the ogre, closing and re-bolting the huge door. Leaving the paladin with no choice but to make his way down the dingy looking corridor and through a curtain into an impressive looking reception area, behind a small counter is an old madam, decked in her finery; she welcomes him and takes his name.
* “Where do your pleasures lie, Male? Female? Perhaps more monstrous?” she asks sweetly, his thoughts roam to his cloistered upbringing in the temple, weapons practice and prayer, he feels woefully unprepared for this battle. He stammers a little when he answers, but the word is clear enough “female”. She places a few ledgers back under the counter, her eyes play over Urien “on a scale of one to ten how adventurous?” she asks casually, he gulps his mind a barrage of thoughts too timid, too bold, down the middle, play it safe. “Six” he says, then again with conviction in his voice. “Very good” she agrees taking a few spring clips and begins applying them to the ledger locking sections shut “my recommendation” she says handing the book over.
* Inside he finds that each page is laid out in a similar style, one large sketch of a woman, below is listed special skills or unique services. The worlds “Excellent Swimmer” catch his attention, curious he reads on to see “(Gills)”. “Ah an excellent choice sir, take a seat I shall call you when her tub is ready” she says with a wicked grin, planting a glass of wine in his hands and leaving him alone in the room for a few minutes until finally she waltz back into the room (spry for her supposed age) carrying towels and some sort of dressing gown and leads him deeper within the House, passed many, many doors finally stopping at the “tub room”.
* Meanwhile in the Opulent Opal… having drunk a few bottles of over priced plonk at the opulent opal and wasted an hour or so, the “squires” grow bored of waiting and leave a message with the bar staff that should anyone matching Urien’s description come in they are to tell him we’ve gone home.
o On our way back our route takes us by The House, the rooftop guards are still about, ready and watching. It is while we are passing we spy someone slight of build leave; we adjust our speed a little, continuing our amble so our paths will cross and we get a good look at the street whores now healed face before she recognises us and bolts. The mystery of the house being on alert suddenly solved, it would appear she found the money by informing them off some snoopers.
o We take a good look at the building, its lack of windows, stout door behind which lurks and ogre and all of the rooftop archers nearby… with a cheery whistle we keep walking leaving the Paladin to his fate, Bahamut provides and all that.
* During his time in the Tub room Urien learns quite a few things!
o The owner of the house’s full name is Makom Gemmem, and naturally the girls don’t have a huge amount of direct contact with him, they go through the various madams.
o The “excellent swimmer” when asked about her gills says she had them done as the more “exotic” girls draw in more money, it was purely to get more custom (akin to cosmetic surgery) and is still technically a free agent. However those more altered (and higher up the scales) are permanent staff and never leave the building, she feels sorry for them.
o Much like Brick before him, he too lacks the will power to resist the urge to buy their “restorative potions” and after quaffing one lacks the will power to ask any more questions until finally, many hours later (and in the early hours of the morn) that he leaves the tub room and stumbles his way awkwardly to the reception area to pay his bill of two hundred gold pieces (a sum of money it would seem saved from one whore only to pass to another).
o While paying the bill he asks if it’s possible to arrange a meeting with the owner, making up some story about a business opportunity, the madam says to come back tomorrow and she will do her best to arrange such a meeting.
* It’s sometime next morning during breakfast that the rest of the party spies Urien, smelling heavily of sweat and shame when he limps his way to our table, a half empty bottle of cheap spirits clenched fiercely in one hand, its potent smell heavy on his breath. He tells us of his nice (or at least parts of it) and we explain about spotting the gutter wench, feeling it’s probably prudent to not go back to the House for the meeting with Makom.
* So we lounge the day away before getting dressed up in our best togs (also known as our only togs after a visit to the washerwoman and a seamstress), armour polished and perhaps a hair cut or two and then head down to the docks.
* Here we meet up with Simian and Kianen, waiting in line for one of the fancy little ferry boats the wayfarers are using to take people out to their huge ship. “You’ll accompany us back to the Lyceum after the show I hope, I’ve had Rambousen jabbering on about some discovery he’s made with the strange orbs you found in the swamp” says the headmaster. Soon enough we’re at the front of the line and ferried onto the ship where we meet Guildmistress Lucking, lots of bows and small talk before we’re palmed off onto an usher and shown down into the bowels of the ship to the theatre.
* Here things get a little confusing for everyone as the size of the theatre room is obviously much bigger than the dimensions of the ship would allow. Gracefully the usher allows the more simple minded of us (half-orcs eh, can’t take them anywhere) stepping inside and out
again trying to work out what’s wrong. Eventually he coughs and we notice the queue behind us and sheepishly pile into our seats, finding the scarlet haired Katrina waiting for us. We cunningly arrange for the hung over (and possibly even washed out) paladin to sit next to her, grinning wildly as she does her best to talk the ears off of his head.
* Before we know it the show is beginning to start and nearby patrons tell Katrina with all the pomp they can muster to shut up.
* As expected Giorgio is the leading man for their performance, masterfully made up as an Orc, playing the legendary geomancer Toteth Topec and finds himself in many a tricky situation involving giang eagles, angry dragons and tragic love. Katrina settles into providing a running commentary in hushed whispers to Urien, explaining that each person is symbolic, representing the kingdoms, obviously a skilfully veiled advertisement for the alliance!
* Soon an intermission is called, the promise of a break from the theatre and a drink dashed by Katrina’s volume suddenly given freedom again, she recognises the story and starts blurting out major plot points, spoiling the storyline for anyone nearby. An act that escalates into a cat fight with a nearby noble woman.
* It’s while enjoying the verbal sparring of these two harpies that we notice something peculiar behind us. Giorgio still in his makeup and peasant garb is heading up the stair case to the main desk, his hands dark with some unknown substance as he wipes them on a cloth. Suddenly there is unexpected action on the stage, an actor dashes onto the stage, clothes seeped in blood “Murder!”, this only spurs Giorgio into a sprint up the stairs, leaving the two women screeching at each other we head for the deck.
* Urien is the first to reach the deck and discovers that Giogio seems to have gathered himself self up quite the merry gang of pirates and thugs to help him, we spy a few familiar faces amongst them (curiously two of them we met briefly at Lee Sidoneth’s house the first time we met him, Brutus and Sitalis). Giorgio can be seen in one of the back cabins his fingers a blur over a huge array of arcane looking controls. He wades into the melee ready to club some heads only to be surprised by a female Halfling swashbuckler who pops out from a barrel! o
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* The rest of us eventually pile out onto the deck to join, leaving torrent to bring up the rear.
* The Highlights:
o Giorgio’s tinkering is obviously starting something big, the stormy weather around the suddenly gets much worse as red lightning seems to crackle all around the ship… seemingly as one we come to the conclusion he is activating some giant teleporter device that would move the ship and incinerate everyone (including all the resistance delegates).
o Silas halts his advances by trapping him with some nefarious warlock magic that pins him to the ceiling of the cabin with ghostly hands!
o Torrent finally boards the deck only to find the doors to the stairs slam shut behind her, locking everyone inside, to compound matters a huge net drops from above entangling her (still better her than us!).
o Kain attempts to make use of the actors distracted form to poke him with his fancy daggers but gets a little more than he bargained for in return and suddenly finds himself in a very white room, the occupant of his own little demiplane, causing him to miss out on the hilarity to follow.
o Cricket settles upon a very one sided fight and gets in the face of Sitalis a spell caster of some sort, carving all sorts of bloody ruin from the finger wiggler, his response… a five foot step back and a cry of BURNING HANDS! That hits pretty much everyone on
the ship bar Torrent, Silas and a few pirate scum. This triggers a chain reaction, apparently actors believe the safest place to store alchemists fire is on deck in barrels near the main mask… which promptly explode showing everyone in flames (amusingly however its Sitalis himself who comes out of this worse than the rest of us leaving himself at 1hp and is picked off shortly after by Silas).
o Urien stands bold and true (and ablaze, alongside cricket) on the deck forcing all nearby to engage him, Giving Silas and Cricket ample opportunity to butcher the Halfling and Brutus, only the actor to go.
o Talking of which, inside Giorgio proves himself annoyingly resourceful and teleports out of the spectral hands, letting him tamper with the controls once more. However a Raging Barbarian soon prevents him from this as he’s dashed to the floor, just in time for Kain to break free of his magical prison and apply dagger to kidneys… sensing his days are numbered he risks all and teleports outside of the cabin, leaping overboard where the water douses his flames.
o However his bid for freedom is unsurprisingly short-lived as a still on fire barbarian leaps overboard after him (but misses, but at least put himself out!) followed by the more nimble Kain who grabs the actor and slits his throat. Between the pair of them they manage to haul his carcass out of the stormy sea and into a small rowboat tethered to the wayfarers’ ship.
* We are shocked to find the charred bodies of four Shalhalesti seamen inside, their features burnt to a crisp, only the odd remaining pointed ear provides proof of their origin.
* With the immediate threat dealth with our thoughts turn towards the imminent threat of death by red lighting and fire! But thankfully the combined efforts of Silas and Kain unlock the secrets of the boats console and we find the all important OFF switch. With the theatre entrance unlocked again the wayfarers struggle to contain those wishing to leave. Simian and Kianen are two of the first people out (no doubt due to Kianen’s winning personality and over eagerness to use magical force) and at their urging we join them on the first ferry out along with Giorgio’s body who Simian assures us he can wring some answers from… dead or not.
* As we head to shore its clear that the weather is getting worse, but it is the least of our worrier as we discover when we reach the docks, it would seem every sailor in Seaquen is out, some want to form their own fleet to rival the elves, break the blockade. A group of Ostallian Buccaneers are busy trying to sell their services to whoever has the coin.
* We let Simian go on ahead to the Lyceum with the body while we try to calm things down at the docks, a little diplomacy and some good old fashioned threats take the bite of the most vocal groups, without their backing the many smaller groups splinter and give upon the idea.
* By the time we reach the magical school Simian has prepared all he needs and begins his ritual, the twisted and battered body of Giorgio is wrenched into the air like a puppet.
o The mage explains we’ll only have a limited number of questions to ask before the magic ends but he will answer truthfully.
* Our first question is asking who he works for? Lee Sidoneth is his reply, Torrent tries to protest the accusations against her mentor but the dead do not lie.
* Our second question is why he did it? For the money, he explains that his family was being held to ransom in Ragesia and that he needed it to save them.
* Our third question is of course, where is the money but he had already sent it on!
* Our fourth question reveals the curious group of elven sailors and we find out there were simply beggars off the street biomantically altered to look like elves, some fanciful idea of putting the blame upon the Shalhalesti (not entirely sure why, they seem more than capable of giving people reasons to hate them on their own).
* Finally we ask where we can find Sidoneth now and learn that the Biomancer has a secret hideout in an old tomb somewhere, but he does not know where.
o However we know of only one tomb in the vicinity!
* With our allotment of questions asked and answered the spell ends and the body crumples to the floor. Kane gives the corpse a testing kick with his foot; satisfied that Giorgio is dead he turns back to the others in time to hear Silas ask Simian “how does one find entrance to the Tomb of the Pyromancer?”