9th July
We return to our tale in the Steam Tunnels beneath seaquen, the white wyrms finally broken, routed and many of their lesser soldiers captured (the more important fought to the bitter end). We’re congratulated by the soldiers that joined us and both Torrent and Erol managed to come through the fight with nary a scratch, however the way they check each other over to make sure the other is unarmed suggests there is more than just business between the two of them.
That evening we are invited to another celebration meal this time at Hemingways, an exclusive gentleman’s club (not that kind!); however it really is just drinking along with Vortberd and his lackeys clapping each other on the back for a battle they didn’t fight in. If it’s not some official claiming it was his information that was key in finding the Ragesians its Torrent or Erol complaining they’ve been given different assignments. He is being sent to Ostalin while her mission takes her into the Shalhalesti lands. The other thing we find out (many times as everyone seems to know but us) that we have a meeting with Simian in the near future; he has a special assignment for us.
Given that, we’re not very surprised with a gangly youth shows up the next morning with an invitation to the Lyceum, gathering our things we head towards the huge academy. At the entrance hall we are put in the care of a fair haired and nervous young chap by the name of Jenere Breman (and are reassured that even despite his inability to make eye contact and stutter is a true up and comer with a bright future!). We bimble our way through the place, some taking the opportunity to confuse and unnerve the boy more than he already is until we finally reach the Headmasters Study, after a quick once over from the soldiers and mages that now guard the masters door we’re let inside.
Simians study has gone through a slight transformation since we last came here, more like a war conference room than an academic study. The headmaster and his head of war Kia’nan sit on large couches, across from them in Katrina and an unknown half-elf dandy who is quickly introduced as Balan Bastom, Sequens diplomatic envoy. We learn the shocking news that an army some forty thousand strong will soon be marching our way as soon as the winter passes melt, since we haven’t a hope in hell of stopping such a force, we will need the aid of the other kingdoms of Dassen, so we are to accompany to Bresk, Capital of Dassen where he shall put forward our case to try and get assistance against the Ragesians. Simian is keen to impress that Balan can “offer them anything they like but we sure as hell aren’t going to start paying taxes!” and he ensures that he will do all within his power to get King Steppengard to ignore Empress Leska “Treaty of Non-Agression” and join us in our fight.
We plan to leave the next morning and use sleds once we are across the sled and travel along the frozen river, a much speedier method than forging our way through the snow packed roads. As a final “gift” we are given a Scroll of Sending, with which we can contact Simian in an emergency, its highly implied it should only be used to warn of terrible news, and as such its entrusted to Lembit rather then it end up the target a saucy limerick or any other some concocted fable of lies by our bardic companion.
With a bulging purse of monies we go with Balan on a shopping trip, buying winter clothes, tents, blankets and any other odd fancy that Kain and Ruby can convince the envoy to purchase. During the shopping trip the now tiefling and half-elf get close, with Ruby suggesting there will be plenty of room in his/her tent, while the envoy doesn’t agree to sharing, he does hint that regular visits may occur… the rest of us sigh and stay quiet.
We are tracked down on our little shopping venture by the nervous student Jenere Breman, he has had an odd premonition about his father Jinice and wishes us to deliver a letter, Lembit feels a bout
of compassion for the lad, and when we find out the boys father is the Proxy to Lord Gallow, he is even more intrigued and spends the afternoon with the boy, inquiring about his studies so he has more information to tell the boys father when they meet (either that or he was grooming him… we can’t be sure…)
With Torrent leaving our little band, we try and track down the rest of our group and discover that Til’Jan has left to join the wayfarers in her search for Etan’Eefi. However we find the paladin relatively where we left him, and gathering all our possessions we travel through the swamp and soon find ourselves at the village across the other side. As we get close we are prepared to once again be bombarded with many methods and schemes to remove us of all our gold but instead they seem to be having a town meeting. It would seem people have been vanishing into the swamp, and recently they’ve been finding ripped and shredded bloody clothes along with lots of talk of some beast from the swamp!
With their permission Lembit examines the clothes and believes it to be the work of some feral swamp troll, a dangerous beast indeed. Eta’ranth offers to stay behind and protect the people from the beast, we wish him luck and go and see a man about a sled. Two sleds in fact and his four horses “Dee, Doc, Dolly, & Daisy”, there is some haggling about the price but seeing as the money is coming out of Balans’ purse we aren’t that caring, its an expensive price but the animals look to be worth every penny for the treacherous snowy journey ahead of us!
And it proves to be that in spades, by the end of the first day most of us are shivering our whatnots off, Kain attempts to shelter under three sheepskin blankets and still manages to freeze, by the time the sun sets and we make camp it would see we are drastically off course and not really sure where we are… hoping that it will all look better in the morning. The only consolation to this predicament is that Balan is so tired from travelling he declines the bards strange offer to join him in the Igloo He/She has constructed.
The next day we manage to find ourway back to the river and follow it, determined to not drift off course again, however its still exceptionally cold and even in our “winter gear” (which I’m sure is defective) some of us are starting to get sick. Up ahead we hear a commotion and spy a bunch of people streaming over the snowy embankements keen to reach the river and we quickly spy why when two “young” purple worms smash through the snow behind them, the remains of one peasant dangles from the toothy maw of one worm.
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Our horses panic and quickly our sleighs come to a halt, any plans we may have (briefly) entertained on just riding on by while the worms ate the peasants scuppered. Kain’s first out of the sleigh, skidding gracefully over the ice to lob his fine dagger at the closest worm to distract it; he’s urged to do so again by the shamans’ totem… yup that certainly did the job. The now angry worms’ massive head turns in our direction and churns through the snow while the other chomps a few of the peasants as they dash away.
The fight is joined by Cricket and his mighty fullblade and Ruby and her trusty bow (but is unsteady on the ice and misses her shot trying to avoid falling over), however this distracts the worm long enough for Kain to climb atop it, swinging one leg over its finned back and stab away with his dagger… he finds a particularly sensitive spot (with a critical hit) and the beasts howl grabs the attention of the other one, crushing a few peasants as at slithers over and plucks the unfortunate rogue off of its mates back, there is an ominous gulp and Kain vanishes into the belly of the beast with a rather unmanly “eeeek”.
Ruby shoots the first worm with a special arrow (dubbed the Arrow of Ill Omen) that lives up to its name, its magic tells the poor fate of the worm as it guides Crickets next blow into cutting the thing in half, its boiling blood melts the nearby snow. Across the way the second worm moves awkwardly and then burps out a noxious cloud, somewhere inside Kain is still fighting for his live and making the worms’ day as awkward as possible!
Lembit echoes this idea and sprays its face with dazzling streams of colours; however it doesn’t stop it from grabbing Cricket and swallowing him… however the worm quickly regrets this decision as the pair work together to cut their way out and emerge covered in sticky bile and blood but warm… deliciously warm!
Ruby and Balam talk to the peasants and discover they are refugees from Ragesia (mostly made up of merchants) who had to come over the mountains, shuffled on by Lord Reego (much like we were on our journey to Seaquen), these beasts destroyed their camp, ate quite a few of them and pursued them. Normally they wouldn’t leave the snow of the mountains but the harsh winter has expanded their range quite considerably. As they all look famished the shaman points out which parts of the worm are edible (very few) eventually putting them onto the beasts’ livers which is actually enough to feed the survivors, we wish them luck in their ordeal and venture on along the frozen river.
By the end of the day it’s clear that we are quite behind schedule, our four day journey is going to take much longer than that, thankfully the third day passes without incident but we still aren’t making good time. Our spirits brighten a bit as we passed the few landmarks we can make out, half way there and only a day and a bit behind schedule, however disaster strikes as the second Sleigh with Balan, Ruby and Lembit suddenly catches something and flips over sending them all flying. The envoy lands with a sickening crunch and blood stains the snow near his head, he isn’t dead by severely injured and both Ruby and Lembit examine and look after him while Kain and Cricket chase down the horses.
Kain manages to craft a lasso and rounds up his two with a certain amount of flair, Cricket simply grabs the dangling reins of the other two, however at first they overpower him and he is dragged through the snow while trying to slow them down, but his ire flairs and drags the pair to a halt when he finally gets a good footing and drags the pair back to the sleighs to the encouraging barks of Dag. The barbarian is put to building a good fire while the others repair the sleigh and take care of our injured envoy.
With him settled we attempt to discover the source of the accident and find a leather hoop jutting from the ice, a bit of digging reveals a body and more digging reveals two more. A trio of Guards from Lady Dean (whose realm we are currently in), two have crossbow bolts in their backs, but one looks like he was hung. Lembit surmises that they purposefully buried in the ice rather than being left, however we don’t offer them the same courtesy, “Leave em’ for the wolves, they need a good meal in this winter” says Cricket and dumps them in a bush “circle of life” agrees Lembit with a Sage nod.
Two more shivering days go passed before we spy anymore signs of civilisation (and I use that term loosely), the path of the river comes along side that of the Kings Road, we spy a little barricade manned by men in the Kings Livery (confirming we are finally in the right kingdom at least) and a small convoy of Halfling merchants have been stopped, the guards are busy rifling the wagons and throwing things out into the snow. We decide to halt and approach the guards perhaps they have a speedier way of getting our sick charge to a healer.
Ruby and Lembit go up, leaving the rest at the sleighs, as they clamber up the snowy bank it appears the guards have found a stowaway as one of the drags a woman from a concealed crawlspace by her hair. The guard captain stomps forwards, shouting at the Halfling something about trying to smuggle assassin in, his hand is already upon his sword when Ruby and Lembit tries to interject “um... excuse me” they begin, catching the guards attention for a brief second but not enough to halt his plan of action, the blade comes free of its scabbard and the woman’s head bounces into the snow. There is a click as the captains guards unleash their crossbows into the Halflings, muttering about traitorous scum.
The captain busy wiping the blood from his sword then hails them “you wanted something?” he growls “um… erm… “They begin to back away “never mind… we made a mistake” and they hurry back to the sleighs and we spur the horses into a gallop and soon their shouts for us to stop are too quiet to hear anymore.
It’s another day before we reach Bresk and we’re sure that some of us have hypothermia, if not a little frostbite and are overwhelmed by the thoughts of taverns hospitality when the Kings Castle finally comes into view… a large line of peasants stuck outside it. We push our way to the front of the line using our diplomatic papers (or rather Balam’s papers) to shuffle along without talking to them (in hindsight a mistake) expecting to breeze in through any checks. However this is not the case, the injured Envoy and Ruby make it through easy enough on the papers, Kain manages to slip passed the guards checks with a cheeky “I’m with them, guard, must have a guard”, caught off guard by his smile the guard waves him through leaving Lembit and Cricket on the wrong side of the gate.
“I’m his official lore master” spouts the shaman, patting the huge satchel of books at his side “I keep all his records, diplomat like him needs all his records”, the guard clearly looks annoyed but waves him through and looks at Cricket “and you?” “Oh aye, I’m with them too, me Dag too” “as?” “Well… “ the barbarian looks a little flustered, clearly out of his depth “odd job man, things need doing, you come to me” “right…” says the guard clearly unconvinced “well for instance, someone says to me, Cricket… we need to get into the castle, keep that man there safe” he points a finger at the injured envoy “and I’ll say, sure enough boss” and he tosses a purse of coins at the guards quite blatantly “now can I come in?” the captain peels the purse open and looks at the coins inside “sure enough, mark him on the list, odd job man” he says with a greedy smile “that I am brother, that I am” replies the barbarian patting him on the shoulder as he steps into the castle, leaving the rabble of peasants behind.
We head for the Golden Griffon Inn; an establishment that Balam had told us about in the long cold nights, this in has suites permanently reserved for Seaquens Ambassador. We’re quickly settled into rooms, the Inns owners own son turns out to be a priest and healer and quickly sets about taking care of the envoy and soon has the man revived, however he is more than a little distraught about the turn of events, our delayed journey has meant that his audience with the King is tomorrow afternoon giving him (and thus us) very little time to prepare his arguments, he was hoping to have a few days here to get the lay of the land from a political sense so he knew who to suck up to. The healer recommends he gets as much rest as possible so the leg work falls upon us.
And so begins a busy night and morning of wheeling, dealing, shadowing, listening, bribing, threatening, researching and more than a little convincing and we find out the following:
* The most obvious and easily found out piece of news is that the king has recently held the royal funerals for his entire family (wife & 18 children!) who were all assassinated at the same time. The elder children were at a party that was raided and all within were butchered without a trace of evidence, his wife and younger children were poisoned at the same time
at a banquet, the king himself only avoided the food because he was caught in a verbal argument about someone complaining about the Ragesian Ambassador.
* In response to this his chief advisor (a gnome by the name of Nina Glibhammer) has set up the Talon a branch of secret police that seem to be intent on bullying and bashing a confession out of any and all, so far without any success.
Regarding the actual Lords, Dukes and Ladies that rule the kingdoms that make up the group kingdom of Dassen (that King Steppingard rules over):
1. Duke Gallow – His domain rests upon Ragesia’s Border so has been fighting them for ages, doesn’t want to let them in.
2. Lady Timor – Sorceress so is naturally scared about the Scourge wishes to study at the lyceum but unable to due to her responsibilities as a ruler.
3. Lord Dashkoban (only Dwarf ruler) – Doesn’t like Steppingard but has no ideals to rule everyone either, content with his own little kingdom. A keen archivist and lover of fine spirits.
4. Lady Dean – Loyal to the king, wishes to retain the status quo, none aggressive and a lover of trade.
5. Lord Iz – a Keen Military man (doesn’t mean spoiling for a fight, he just likes having an army and training them)
6. Lady Namin – Incredibly vain & wishes to be the next Queen (essentially a Cougar)
7. Lord Megadon – Long standing rivalry with Seaquen over fishing. The waters they both fish from are rife with sahuagin (fish people), but the magically protected boats of Seaquen mean they come off far better than Megadons.
8. Lord Reego – absolutely hates Seaquen for reasons unknown, but very vocal about his hate and wishes it was wiped from the map. However country is is ridiculously poor and so a huge bribe might sway him.
Balan is impressed by the amount of dirt we managed to dig up and quickly starts sorting it into a series of speeches and arguments directed at different lords (or their proxy’s), both Lembit and Ruby act as sounding boards for his ideas. Kain and Cricket entertain themselves in more mundane ways.
By lunchtime we find ourselves in the castle, but it is still late afternoon before we get through all the red tape and meetings and are ushered into the throne, it would appear some kind of trial is taking place near the thrones. The King sits in one looking quite haggared, the other is empty save for a black shroud draped over it. Only Lady Namin is in personal attendance, the rest are represented by their proxys all except Gallows and we quickly find out why.
Jinice appears to be the one on trial, stooped in front of the steps to the throne, covered in enough manacles to restrain two men while a gnome hops around him jabbing her with a short cane as she demands answers and does her best to verbally beat a confession out of the exhausted looking bureaucrat. Across from us we see the Ragesian Envoy in his flame red robes watches with a twisted grin on his face, behind him stands a hulk of a man in bearskins and a huge bear skull mask, where fur doesn’t cover him scar tissue does.
Finally the Gnome seems to admit defeat (for this round) and panders to the king that maybe torturing “a necessary evil m’lord” will loosen his tongue but it appears that whatever grief stricken mood he has descended into he remains reasonable and instead sends him back to prison, to continue being under arrest for possible treason.
Quickly Balan is called up for his audience, Nina quickly interprets the kings order by speaking loudly “The might of Dassen will now hear the offerings of the lowly orphan state that dare be called Independent” and then laughs tauntingly when the wounded envoy steps up. He barely manages to
get out an introduction before he clutches his head and keels over, the gnome is quick to respond with comments like “speak up oh speaker, we can’t hear you” and no one but us seems to offer any aid to the man. Ruby is forced to speak up before the moment of audience is ended! However we noticed that as soon as ruby starts addressing the other lords Nina is quick to sit next to him whispering away, its very clear he isn’t paying anyone else attention but him.
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* Using the notes that they had worked on first she tackles Lady Timor and Lord Dashkobans Proxys. Timors is swayed by talk of magical assistance and tutoring. Recalling great moments in history where the Lyceum has aided the dwarves is enough to convince Dashkobans’ proxy.
* Lord Iz is the next focus of our arguments, praising his armed forces and that bolstered by the support of the Lyceums battle mages they will be a proud force for any nation! Lady Deans is only swayed by the lyceums offering to aid with negotiations of trade between her and the elves.
* Megadon is swayed by an agreement on sharing the secrets of alchemy used to treat Seaquens’ fishing boats to dissuade the fish men. While an abundance of flattery sways Lady Namin, only Reego is ignored, already decided to be a lost cause his proxy just sits and scowls.
Short of breath and heavily parched the Bard finally stops talking, bows long and low to the King. He draws himself from his throne and addresses his people, ignoring the bard he points to Kain and puts him on the spot “who have you lost to this war?” he demands, flustered the rogue can’t answer, the king tells the story of his loss, his family and swears that no more will die and “None shall aid that next of serpents” referring to seaquen, he gives us three days grace within the city and if we don’t leave by then we shall be arrested, he sits down heavily in his chair, the audience it would seem is over. The gnome stares at us happily as we carry Balan from the room.
Outside the man seems to immediately perk up, unable to explain what came over him within the throne room. Two messengers from Timor and the dwarves pop out after us urging us stay within the city in the hopes the king may soften as his grief passes, but if not we should visit Gallow in the north. Timors messenger starts telling us about the Talon and the their lack of success at finding the assassins but hushes and retreats as the doors to the throne room open and the Ragesian Ambassador steps out, inquisitor behind.
He introduces himself as Seramis (and after a bit of prodding we find out his bodyguard is called Torax, who Lembit helpfully shares later is known for killing a dragon and a collection of werewolves… pleasant chap, I’m sure he’s fun at parties). There are various taunts and subtle insults thrown back and forth before finally the pair wanders off quite calmly.
Back at the Golden Griffon we settle in for the night, we have a message from a gangly looking youth who we identify as one of the Kings Troubadours (and Lembit is certain there is some magical compulsion upon the man) who warns us that our lives are in danger, we should leave! And then runs away as fast as he can. Believing the warning to be a bit of a double bluff, and we’ll be arrested for trying to flee the city we stay at the inn and make a few preparations for the visitors we assume are coming. Kain spends a good few hours wiring up the windows with trip wires with little jingly bells and we have plans to use Balans chimes of awakening to create a sort’ve panic switch for whoever is on watch. We leave the interior doors of our suites open so the watcher can easily see the whole floor and settle down for the night, weapons close and armour on!
However for all the rogues hard work it appears that coin pays for better, I guess we should take it as a sign of flattery that whoever has sprung for a professional rather than a bunch of thugs with a lock pick. The first Lembit is aware of an intruder is turning around to spy someone clad in black stood over Ruby (alone in her own room as no one wished to bunk with her!). She notices and flings a shuriken at him (which makes him go ouch!) but the damage is done, the magical chime rings in his hand and all our eyes flick open!
He sends streams of dazzling colours towards the assassin (who he now notices is female) but she ducks back behind the door frame so all he manages is a pretty magic show. Kain is next, darting forward trying to stab her but again she proves too wily, deflecting the attack into the doorframe, she kicks him in the groin and chops his neck knocking him unconscious and then darts back, flipping into the air and plants a nasty looking elbow into the prone bard!
Lembit draws upon the long lost mystical arts and the bards room erupts in blood that splatters out coating the fallen rogue and stunned barbarian… however the assassin it would seem grabbed the Bards blanket and held it up to protect herself, she drops it to the floor, her outfit still pristine in its blackness. The tables turn slightly when Cricket manages to knock her over, someone wakes the rogue up and the pair manages to force her into a corner. However she is far from out of tricks, pulls a handful of powder from somewhere and blows it into the barbarians’ face, he just smiles, not impressed, she turns her hand over and blows again leaving him coughing and spluttering.
Lembit steps into the room to lend his primal energies to the fight, using his totem to guide and direct the rogue into shanking her, she jinks around his blade and once again sets her sights upon the barbarian, using a collection of grips, clinches and jabs to pressure points she knocks cricket out, stomping on his prone both with ruthless efficiency until Lembit steps in again blasting her with his second colour spray, suddenly finding himself potentially in harms way he summons a freakish gust of primal wind that spirits him back out of the blood caked room. However he had managed to awaken the barbarian who climbs groggily to his feet barely able to hold his blade up. However perhaps sensing her own mortality or deciding her mission has been foiled she decides to cut and run, eventually getting out of the window and leaps from the balcony across to a nearby building and escapes into the night.
Ruby attempts to follow using her new “icky” abilities to slither down the Inn to the floor intent on pursuit but halts when she spies two full detachments of city guards and Talon officers running towards the building shout “STOP ASSASSINS!” while pointing towards the blood covered bardette…