GlassJaw said:In my haste I probably should have mentioned that we won't be playing D&D. We are all fairly burned out and are looking for something significantly different.
Okay, this makes it much easier. D&D's class system is to a significant extent designed to spread out spotlight time between a group of four or five players. The separation of abilities to separate classes and restriction of synergies between the 'four basic food groups' are tuned to provide that you need at lest four characters to flourish in the assumed environment. Skill-based games in general do not do this so well. Which increases the burden on the GM to keep every member of a large group engaged with a game. But means that it is easier to get a survivable package in a small party.
I have run spy campaigns, private eye campaigns, supernatural investigator campaigns, horror campaigns, epic fantasy campaigns, urban fantasy campaigns, SF police procedurals, historical fantasy campaigns, historical adventure campaigns, pulp adventure campaigns, investigtive-journalist campaigns, political thriller campaigns, etc. in probably a couple of dozen different historical periods and fictitious settings. It is all good. And a party of three or four works very well.