Helpful NPC Thom
Adventurer
Yes, but not without a lot of work from the GM's side. Mythic stories generally don't involve resting to recover hit points, Strength checks to scale walls, or close calls with a random encounter. Assuming the PCs are so competent as to succeed most of the time and describing the PCs' actions with appropriate embellishments works until it doesn't. Eventually, the GM and players are going to ram into the hard wall of the rules text because D&D's rules don't allow the game to be "mythic" in the same way they don't allow for a grim-and-gritty low fantasy game. You're fighting the system the whole way...so why not play Exalted, Godbound, Fate, or any other system that handles the genre better?I’ve been reading up on Heroes of Tara supplement that seeks to make a 5e game that is mythic in the vein of Irish mythology and folk lore, and I wonder just how mythical you can make a 5e game without a ton of new rules.
Has anyone here run a 5e game that hewed closer to folklore and mythology than D&D normally does?
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