LostSoul
Adventurer
ok so in theory I am level 27... I have +13 from half level, +7 stat, +3 prof, +6 magic... so I have a +29 to hit then I get disarmed, and id I have no back up weapon this fight sucks... then if I can't get it back, what do i do...
You manipulate the terrain to your advantage:
Epic Standard: Dominate, stun, or petrify
Paragon Standard or Epic Move: Blind, daze, immobilize, restrain, or weaken
Heroic Standard, Paragon Move, or Epic Minor: Grant combat advantage, allow a mark, or penalize a defense by up to –2
Heroic Move, or Paragon and Epic Minor: Avoid intervening obstacles during a move; grant concealment and/or cover; knock prone; push, pull, or slide enemy up to 4 squares; deafen; or deal level-appropriate ongoing damage
Heroic, Paragon, and Epic Minor: Add a damage type to an attack or allow a 1-square shift
Paragon Standard or Epic Move: Blind, daze, immobilize, restrain, or weaken
Heroic Standard, Paragon Move, or Epic Minor: Grant combat advantage, allow a mark, or penalize a defense by up to –2
Heroic Move, or Paragon and Epic Minor: Avoid intervening obstacles during a move; grant concealment and/or cover; knock prone; push, pull, or slide enemy up to 4 squares; deafen; or deal level-appropriate ongoing damage
Heroic, Paragon, and Epic Minor: Add a damage type to an attack or allow a 1-square shift
I'm sure you can come up with something that will work; maybe it won't be as good as an attack, but the bad guy did spend a standard action that didn't deal damage, so that's a plus on your side. If you're fighting on the bridge of an elemental ship, maybe you rip open the control panel to blind everyone from the released elemental energies in a burst 5 or something.
I think it's rare that your magic item will be lost without a chance for recovery; there's going to be a window of time where you can get it back*, and that provides another meaningful choice for you to make! I consider a game balanced when it contains meaningful choices, so that's why I think allowing disarms adds to balance instead of the other way around.
* - Slowly sinking into the pool of lava - do you take damage to get it or spend an action to recover it (eg. Mage Hand)? Sinking in an ocean of acid - do you jump in and grab it and take damage or lose the item? Thrown over a cliff/into the astral sea/into a portal to Hell - do you spend the time to go back and find it, eating away at daily resources? These are all interesting choices that, in my opinion, add to the game.