Can Dextyr Keep All These Strikers Alive? (DM: JoeNotCharles, Ozymandias79 Judging)

Tristan doesn't take his eyes off of the bushes, searching for any trace of the wild-looking man. "Hey! Everyone, get over here. Someone's seen us ... I don't think he's happy. A man, wild looking. He was in the bushes, there," the elf says once he has everyone's attention, indicating where he saw the man. As he speaks, he moves slowly towards where he saw the man.
[sblock=OOC]Perception (1d20+11=26) Come out, come out, wherever you are!

As for Tristan's feelings: he's not very remorseful about the killing, though he was anticipating more of a challenge. He's not a very big fan of mutilating the corpses, but doesn't seem to be bothered enough to do anything about it. The animals will eat them soon enough anyway ;) For the cabin ... he couldn't care less what Tonk does to it. Maybe he'd help tear it apart if he wasn't so busy being paranoid ;)[/sblock]
 
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As soon as Tristan raises his voice, the man takes flight, crashing away through the undergrowth.

[sblock=Tristan]
You get a clearer view of the man as he flees into the woods - he's wearing battered leather armour, with numerous daggers strapped to it, a mace hanging from his side, and a crossbow strapped to his back. Your experience tells you that, equipped like this, he's either a bandit or a mercenary soldier - not that there's much to tell the difference a lot of the time.
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"****," Tristan mutters an elven curse under his breath. Careless, sloppy ... that's what I get for staying in the city too long. He springs off in pursuit of the man, dodging branches and undergrowth in an attempt to stay relatively quiet as he runs. At least he'll give me a chase, unlike those pathetic old men.
[sblock=OOC]Sorry about that guys ... guess it was my turn to make a mess of things, heh.

So, how fast is this guy running? On the path or through the bushes? In essence, can I catch up to him with double moves, as opposed to running? And can I tell whether he's running for reinforcements, or because he's scared of us, or just because he was spotted, etc?
Stealth, -5 penalty for moving more than 2 squares (1d20+11-5=13). If I have to run, that's another -5 for a total of 8. Yeah ... he probably knows I'm coming.
Active Perception checks are minor actions, correct? If that's the case: Perception (1d20+11=30) *Facepalm* Why couldn't that have been my Stealth roll? Ah well ... at least I shouldn't get surprised here.[/sblock]
 

The man glances once behind him, sees Tristan, and darts off the path into the trees, trying to put the heavy foliage between himself and pursuit. Tristan follows him into the undergrowth, silencing his steps and ducking from tree to tree. The man dodges from tree to tree, looks behind again, and, not seeing anyone, stops dodging and takes a straighter path. Unfortunately, this means he's now running flat out.

[sblock=Skill Challenge!]
Catching the fleeing man will be a Complexity 3 skill challenge: 8 successes before 3 failures. DC for most rolls is 12, but I may add situational bonuses and penalties.

I won't ask for an initiative order, but everyone has to post for each "round" of the skill challenge before anybody can make their second skill check. (If you don't want to attempt a skill check, your post can just be "pass" or some action that won't help or hinder the challenge, as long as everyone gets an opportunity to make a check in each round.)

Some skill uses ("Primary Skills") will contribute successes to the challenge, others ("Secondary Skills") will give bonuses to the next skill roll. Generally you can't use the same skill in the same way twice - I'll clarify this after every roll.

No Aid Another in this challenge! To give somebody a +2 to their roll, you need to use a Secondary Skill. However, everyone does get the +1 Perception from being near an Elf, and powers that grant bonuses to skill checks can be used (this will take your action for the round).

Tristan: since we're not doing tactical movement, I won't use the -5 penalty to Stealth, so that's a Stealth roll of 18 - 1 success! (I'm ignoring the Perception check since you posted the Stealth first. Also, trying to figure out why he's running would be Insight, not Perception.)

Tristan's now used Stealth to lull the quarry into a false sense of security. Using Stealth in this way won't give any more successes, since he's already lulled.

So who's next?
[/sblock]
 

[sblock=OOC]
Goodie, a skill challange, and me without any outdoory type skills. Well let's see if this works
[/sblock]

Dextyr watches the man take off into the woods with Tristan in hot pursuit. Quickly he reacts with the first thing that comes to him,
"Hey you, in the woods - stop and let us parley. We mean you no harm."

[sblock=mechanics]
Standard Action: Diplomacy check to try and get him to think we mean him no harm and only want to talk to him: Diplomacy Check for Skill Challange (1d20+13=28)
[/sblock]
 


The fugitive reflexively turns his head towards Dextyr's voice. He snorts with laughter as he hears Dextyr's offer, and blunders into a tree. Well, you didn't get him to stop, but at least you slowed him down a little.

Watching the man's passage, Blade realizes that he's heading towards a dense, tangled thicket of trees. Either he'll be slowed down pushing through it, or he'll have to go around - and the ground to the left rises up into a steep slope. He's going to have to break right.

[sblock=Read this if your Passive Insight is 12+]
The laughter sounded dismissive, as if YOU meaning HIM harm was the last of his concerns.
[/sblock]

[sblock=OOC]
There's no way that what Dextyr posted would get him to stop, so I'll treat this as a distraction. 1 success for Dextyr. Further uses of Diplomacy won't get successes unless they come with a creative approach.

Blade spots a tactical advantage, and will get +2 on his next check.

Now at 2 successes, 0 failures. Tonk and Mikara to go.
[/sblock]
 
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Mikara hears Tristan's alarm and darts outside just in time to see Tristan charge into the forest after a fleeing figure.

The chase has begun.
Into the forest I run.
My back to the sun!

Mikara plunges into the forest at a run. Sensing a trap (passive insight 13), she runs only to keep up, not to overtake. Nervously, she looks around for any sign of a possible ambush.

[sblock=OOC:] Perception = 1d20+10 = 29!

It's good to be back. I was not one of the lucky 3000 who got back on early. Must have been in anticipation of Gen Con[/sblock]
 

Tonk takes to the task of demolishing the building with obvious pride and joy. He smiles, hums, and laughs. Whistling a little tune, he tears another hole in the exterior wall.

And sees his Punch Buddies racing into the forest.

"Hey! What you do! Is like race?! I know better game! Is name, 'Who can break most stuff most fast?' It much fun with watermelon! Hey! Why you no listen?!"

He catches a glimpse of the fleeing man.

"Ah! I get! Is like game of tag! Okay! I is the 'IT'! I come to get you, man who run!"

Tonk stuffs the two healing salves into his belt pouch and races off.

"Run is fun! Run is fun!" he laughs, shooting past his new friends.

Skill Check: Athletics (1d20+9=26)
 

The thicket is perfect for an ambush. Mikara studies it closely for any sign of danger. But just before he reaches it, the man veers away into a patch patch of light, widely-spaced trees, where he can put on more speed. Confident that there's no ambush waiting there, Mikara speeds up to close the gap.

[sblock=Blade]
Oops, I just noticed I screwed up my last post. In case you don't notice my edit, my intent was: you could tell that plowing through the thicket would slow him down, and the ground to the left was really rough, so you could tell that if he was going to swerve around it he would have to go right. So you were prepared for this move, which gives you +2 to your next roll. Use this info as you will when writing your fluff.
[/sblock]

As he stretches out his legs, the man glances over his shoulder to check the status of his pursuit - and sees Tonk bearing down on him. He opens his mouth to scream, but only a squeak comes out. He puts his head down and charges blindly ahead, trying to outrun the oncoming half-orc.

[sblock=Status]
Mikara finds a safe path and is able to let her guard down and concentrate on running: +2 to her next roll.

Tonk succeeds with a raw Athletics check to Run Fast. That's a success! Further uses of Athletics will have to be more creative.

3 success, 0 failures. Round 2!
[/sblock]
 
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