Can Dextyr Keep All These Strikers Alive? (DM: JoeNotCharles, Ozymandias79 Judging)

A grin from the exhilaration of the hunt splits Tristan's face as he runs. When their quarry focuses on running, as opposed to his surroundings, Tristan sees his chance. Cutting across behind the man to his other side, Tristan dashes through the edge of the dense thicket, diving over and around branches and running along fallen logs to make his way safely through the thick woods. Once he's gained some ground on the man Tristan jumps out of the bushes, trying to steer their quarry towards the others when he reacts to the elf's appearance. "Boo! Hahaha!"
[sblock=Roll]Acrobatics (1d20+9=14)

My thinking here is a feint - the guy probably won't be expecting one of his pursuers to come out of the thick bush, especially one he saw back at the cabin before. It was a tossup to me whether to use Acrobatics or Stealth for this, but I figured I should try to use a different skill, and Joe did note that he was being less aware and just focusing on going fast ;)[/sblock]
 
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He opens his mouth to scream, but only a squeak comes out.
"Hee-hee! You make sound like the mouse! I is the owl! Watch out for owl, little mouse!"

Tonk swings up into the trees and leaps from branch-to-branch, waving his arms like a bird as he sails through the air, still in pursuit of the man.

"Hoot! Hoot!"

Skill Check: Acrobatics/Athletics (1d20+9=29)
:lol: NATURAL 20! :lol:

"Hey! Hey! You need be careful out here, little mouse man. Is much dark! You might no see too good and run into hole or tree or big monster! Is fun game, but I no want you get hurt!"
 

"...run into hole or tree or big monster!" Just as Tonk says these words, two things happen: Tristan pops out of the bushes, causing the quarry to recoil, and Tonk lands on a springy sapling, which collapses under his wait and then rebounds, flinging him into the air like a catapult.

The bandit (or whatever it is) lurches backwards away from Tristan's sudden appearance and is blindsided from above as Tonk, flapping his arms madly and hooting like an insane bird, crashes down on top of him. All three go down in a tangle. Fast as a fox, the man leaps up again, narrowly evading Tonk and Tristan's grasping arms, and starts out again in another direction, heading at a 45 degree angle back the way he came. By the time the two have picked themselves up he's regained most of his lead - but now he's limping while they're miraculously unhurt.

[sblock=Status]
5 successes!

I always thought 12 was ridiculously low for a DC, but I figured I'd do this one by the book... Well, I didn't say it would be a difficult skill challenge!
[/sblock]
 

[sblock=DC's]Yeah. '12' strikes me as way, way, way too easy for must stuff. Most PC's will have an 18 in ability scores related to their 'sweet spot' skills, so they have a total modifier of +9. All they have to do is roll a '3' or better to succeed.

Why, back in the day, I remember when a first level thief--and we called 'em 'thieves', doggonit -- could only open a lock 20% of the time![/sblock]

Tonk laughs. "Ha-ha-ha-ha! That FUNNY! You go like 'Boo!' after I say be full of care. Is weird! I no know you there! Ha-ha-ha-ha!"

Tonk helps Tristan to his feet and dusts off Tristan's back. "You is okay...er..." Tonk reads Tristan's name tag. "Tristan? I is okay, too! Much, much weird! And FUH-NEE!"
 

Mikara sees the bandit change direction and attempts to head him off by cutting across to cut the third leg of the triangle.

As she runs, she shouts ahead to make the villain think twice about running to fast.

(loudly)
"Blade, Tristan, Dextyr!
He's headed right for the trap!
He's a gonner sure!"

[sblock=OOC:] Bluff = 1d20+0=19!

Sorry guys, but I ran out of all my relevant +9s and +10s

No matter. It worked! [/sblock]
 

Dextyr does his best to keep headed in the same direction as Tristan & Tonk. As the sounds of the three crashing through the woods seems to change slightly Dextyr tries his best to dicern in which direction they are headed. Once he is sure he takes off in the direction he thinks they will be going.

[sblock=mechanics]
Perception roll to try and figure out what direction the bandit is heading by sound. (1d20+1=17)
[/sblock]

[sblock=OOC]
I had meant this just to be a secondary roll to give myself a bonus on my next roll, but hey count it wany way you'd like.
[/sblock]
 

[sblock=Status]
Whoops, sorry to keep you hanging. I thought I'd posted but the board must have eaten it.

Mikara gets another success - we're at 6. Dextyr gets +2 to his next check. We're waiting on Blade to act, and then it's a new round.
[/sblock]
 

Knowing that this could turn out to be a marathon chase, Blade does his best to pace himself and push on at the limits that his body will endure before becoming winded.

[sblock=OOC]
Sorry for the delay, holiday weekend here in the great white north.
Unfortunately IC is down, Joe can you roll for me?
Endurance - 1d20+9 (incl +2 from last check)
[/sblock]
 

As Dextyr listens to the sounds of his companions and their prey crashing through the woods he envisions the layout of the 'battlefield' in his head. Thinking years back to the lengthy lessons his father taught him using small toy soldiers on the dining table, Dextyr laid out the current situation in his mind. Grasping at a similar scenario from one lesson, when his father had spotted a spy at the encampments edge and the entire unit had to chase down and apprehend the spy, Dextyr makes straight for an area where he hopes their prey will run towards. Lets hope I paid attention to all those lessons father...

[sblock=mechanics]
History check to recall a similar situation from the years of military tactics training from his father. 1d20+6+2; Joe if you don't mind rolling this one...
[/sblock]
 

Tonk's Turn

"Hey, Man Who Runs! You need stop! Is no good run at night, unless elf or orc or have big eye that see in dark! You get hurt if you no stop! It make me feel bad!"

[sblock=Skill Check]He's trying to be nice, but--let's face it--a large, tusked monster that doesn't have an "inside voice" is scary no matter how you experience it.

Intimidate: 1d20+6[/sblock]
 

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