[sblock=Status]
Blade rolls 13 Endurance - just barely a pass (man, I should've picked harder difficulties)
Dextyr - History? During a chase? That's pretty tenuous, so I'm going to have to make your difficulty a lot higher. Let's say 17 (+5).
And you rolled a 28. That'd do it.
That's 8 successes, so I won't bother to roll the rest of your actions.
[/sblock]
Dextyr thinks back to his father's stories. It was a long shot, but maybe one would be of helpful in this situation. What did the old man say? Oh, that's right:
"My boy, you always have to be prepared for a chase. Always. Why, I remember one time I was chasing this fellow through the woods. We'd just slaughtered a bunch of old men in a cabin - dirty job, but somebody had to do it, war isn't pretty you know - and we spotted this fellow spying on us from the woods. As soon as he saw we were onto him, he took off like a rabbit! Well, we thought he was going to get away for certain, but I had my running shoes on! So I came up behind him, and I feinted to the left, and then I deked to the right, then I dip-see-doodled, and soon he didn't know which way was what! Ran him down good and proper. 'Course, it turned out he was just running to where his friends were waiting with a trap for us, but that's another story."
Dextyr comes up behind the man and feints to the left. The quarry veers away to the right. Dextyr dekes to the right, herding the man back towards the others. Finally, he dip-see-doodle's and somehow ends up in front! The man yelps.
Blade pounds steadily through the woods, knowing that sooner or later the prey will tire. Sure enough, he comes out of a break in the trees and sees Dextyr triumphantly facing the man, who is standing with his hands on his knees, panting. He also sees two things Dextyr missed: in your curving chase, you've run all the way around back to the road - and there's a halfling in a tree behind Dextyr, pointing a sling at his head!
From across the road you hear a curse, and a voice calls,
"Idiot! You were supposed to lead them down the road!"
The halfling sighs and yells back, "
"Nice job, idiot! NOw they know you're there!" He lets fly with his stone at Dextyr, just clipping him solidly in the back of the head, and fades back into the trees.
[sblock=Fight!]
The B nearest to you is the human bandit you've been chasing. The other is another human bandit hiding in the trees across the road. The H is a halfling slinger.
The trees are difficult terrain. If you're in a square with trees, you have cover; if there's a full square of trees between you and the attacker, you have full cover.
I went ahead and placed you, since you end up wherever you happened to be standing at the end of the run, without any time to arrange yourself tactically. And I rolled initiative for everyone to keep things moving. The halfling went first.
The slinger attacks Dextyr, hitting with a roll of 18 for 8 damage, and then moves south at least 2 squares and rolls a Stealth check, getting 22. Since nobody has Passive Perception that beats 22, you can't see him without spending a minor action to get an active roll. (You can target the square you guess he's in, though.)
Oh, and if you feel that getting hit in the head with a rock is a poor reward for winning a skill challenge - you're right! But if you failed, you'd have been in the middle of the road, in the crossfire, and they'd have had a surprise round!
23 - Halfling Slinger who started at F14
19 - Mikara (
24/24 hp)
18 - Tonk (
24/24 hp)
17 - Dextyr (
20/28 hp)
13 - Tristan (
24/28 hp)
13 - Human Bandit 1 at L18
12 - Blade (
25/29 hp)
7 - Human Bandit 2 at D17
[/sblock]
(Since this is the first turn, I've shown the starting map even though the slinger's already moved away. It's actually in the trees somewhere, but you can't tell exactly where without a Perception check.)