Can Dextyr Keep All These Strikers Alive? (DM: JoeNotCharles, Ozymandias79 Judging)


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His battlelust satiated in the defeat of the necromancer, Blade is still rooted to the ground by his foul magicks. The deva takes a defensive stance and keeps an eye out for further threats.

Blade shouts to the others "The wizard's down, are you ok?" as he manages to throw off the clinging effects of the dark energy.

[sblock=OOC]
Minor: Be angry *RAWR*
Move: stuck :(
Standard: Total Defense
ssave (1d20=18) no longer immobilized
[/sblock]

[sblock=Mini-Me]Blade- Male (Deva) Avenger 1
Passive Perception: 21, Passive Insight: 14
AC:17, Fort:13, Ref:15, Will:15-- Speed:6
HP:27/29 , Bloodied:14, Surge Value:7, Surges Per-Day 7/9
Initiative +0
Action Points: 0, Second Wind: not used
Powers: Bond of Retribution, Radiant Vengeange, Channel Divinity, Memory of a Thousand Lifetimes, Avenging Echo,Oath of Enmity, Aspect of Might
[/sblock]
 

"Just finishing the last spectre," Tristan calls back to Blade. Feeling that he can't get high enough to attack the spectre with his sword, he sheathes it and draws his bow and an arrow. Taking careful aim at where Mikara's arrow and Tonk's mace seemed to have made an impact, Tristan looses his arrow and is pleasantly surprised to see it hit home. "Thank you, Dayna," the elf whispers, smiling.
[sblock=OOC]I'm fairly certain Tristan doesn't really have a hope of getting himself high enough to attack the spectre in melee. So then ...

Minor: sheathe fullblade
Move: draw bow
Standard: RBA vs. Spectre: 1d20+6-5=19, 1d10+4+6=13. I think I've got the penalty right, so that looks like a hit! Censure of pursuit damage bonus applies to all damage rolls, so 6 damage after insubstantial. Which should be enough to kill the thing, assuming it is a hit.

And here I thought that was going to be a waste of an action ...[/sblock]
[sblock=Tristan stats]Tristan Moonblade - Male Elf Avenger (Dayna) 1
Passive Perception: 21, Passive Insight: 14; Low-light vision
AC:17, Fort:13, Reflex:15, Will:15 -- Speed:7
HP:20/28, Bloodied:14, Surge Value:7, Surges Left:6/9
Action Points: 0, Second Wind: available
Powers
Bond of Pursuit
Overwhelming Strike

Angelic Alacrity
Channel Divinity
Elven Accuracy
Oath of Enmity

Oath of the Final Duel
Luckblade

Group Awareness: All non-elf allies within 5 squares of Tristan gain a +1 bonus to Perception.[/sblock]
 


[sblock=Tonk]
Interesting move. And I even found a path that lets you do it! You have 12 move total with a double move, and the rock is 20' high, so you'll need to jump straight up to the top of it, which costs you 4 squares of movement. (If you were to do a long jump, to get some horizontal movement at the same time, you would need to jump 80' horizontally to clear the 20' rock. That's a DC 80, btw. See the Athletics skill for where I got these numbers from.)

But you're in luck! Your roll of 23 is indeed enough to clear a 20' vertical, and I found a path that only costs 12 total! So you move to I15 (2 squares), I14 (1 square), I13 (1 square), J12 (1 square), K11 (1 square), jump to K10 (4 squares), L9 (1 square), jump to M8 (1 square), for 12 squares total.

This may even be a legal charge, depending on whether jumping 20 feet straight into the air to get onto the same level as the enemy counts as "moving directly to the nearest square from which you can attack the enemy". I suppose I'll allow it, but just this once.

I am, however, going to give it an OA as you fall past it.
[/sblock]

As the necromancer turns to flee, Blade manages to get an arm free from the necrotic restraints and lashes out, whacking him on the back of the head with the flat of his axe. The necromancer crumples.

Mikara fires two wild shots at the area of disturbed air. One sails right through but the other provokes an unearthly howl and a suddenly-visible splatter of blood. She backs off to the far end of the rock.

Tonk sprints out of the woods, leaps right up the side of the rock like a gazelle, and sails into the air, swinging his mace wildly. Near the end of his arc he feels it pass through something insubstantial and feels a cold hiss in his ear. Icy claws tear through him as he plunges downward towards the forest below. (Fortunately the foliage breaks his fall.)

As the specter becomes visible, it dives after Tonk, only to be caught at the last second by Tristan's arrow. With an unearthly wail, it fades away.

There is a distant rumble of thunder, echoed by another rumble below ground. The necromancer's eyes snap open and he intones, "They come! The Lords of Storm and Stone! They will avenge me! MWA-HA-HA!" Then his eyes roll up in the back of his head and he slumps back to the ground, dead.

[sblock=Status]
Retcon: Blade hits the Necromancer with an OA, killing him knocking him out.

Mikara attacks the Specter with Twin Strike (with +7 attack bonus, +1 Prime Shot, -5 to hit invisible), rolling 13+7+1-5=16 and 5+7+1-5=8. One hit, for 7 damage (3 after insubstantial). She moves to D11.

Tonk runs to K11, jumps up to K10 with an Athletics roll of 23, and then jumps again to M8: Athletics (long jump) (1d20+9=13). Since he doesn't have a 2-square runup this time, divide that result by 10 to get the number of squares cleared: 1! Oh, I guess he couldn't have failed that, so no need to roll. Regardless, he attacks the Specter with a +1 for charging but a -5 for invisibility, hitting AC 16 for 12 damage (6 after insubstantial). The specter gets an OA: OA vs Tonk (1d20+7=17, 1d6+2=3) Hit for 3. Then he falls 20 feet, taking 3 more damage (falling damage (2d10=16) minus half of his Acrobatics to break fall (1d20+9=26)).

Blade makes his save.

Tristan draws his bow and shoots the Specter for 6 damage after insubstantial. Congrats on being the only person to remember the penalty - even though you don't actually GET the penalty, since it turned visible when it attacked Tonk. It dies.

The necromancer commits mystic suicide. He's a necromancer, he can do that.

Now lets not hear any more talk of IC being against you! A -5 penalty to hit, and EVERYBODY HIT ANYWAY!

You now have time for exactly 5 minutes of rest - any Majestic Words (or other powers) used will not recharge in time for the next fight. That's enough time to do a reasonable number of tasks, such as climbing down off the rock or up on top of it. Tell me where you want to be placed starting the next fight, what you want to do during the rest, and give me initiative rolls.

Mikara at D11 (11/24 hp + 4 thp)
Tonk at M8 (3/24 hp thp)
Blade at N26 (27/29 hp, OoE on Necromancer, +5 to Athletics, +2 to speed, +2 to damage with melee attacks)
Dextyr at N19 (19/28 hp)
Tristan at K15 (20/28 hp, OoE on Specter)

Necromancer at O26 (0/54 hp, used Horrific Visage)
Specter at N7 (0/30 hp, used Spectral Barrage)
Wisp Wraith at K9 (1/1 hp)
Wraith at H16 (-10/31 hp, used Shadow Glide)
Mad Wraith at J16 (-2/38 hp, -2 to attack rolls until end of Tonk's next turn, no aura until end of its next turn, used Touch of Chaos)
Wisp Wraith 1 at I16 (-2/1 hp)
Wisp Wraith 3 at J14 (-2/1 hp)
Wisp Wraith 4 at K14 (-2/1 hp)
[/sblock]
 

[sblock=what to do in 5 minutes..]

Well we also could get a 5 minute head start and get the F$#K out of here.

By my count Tonk is at 3 hit points with 0 - that's ZERO, like none - healing surges left for the day.

I do not think that we can face another fight right now.

Any other ideas??

[/sblock]
 

[sblock=OOC]
Just remember that strenuous running is not resting, so if you take off right away you won't regain any encounter powers, or be able to spend healing surges without using up Second Wind...
[/sblock]
 

[sblock=OOC]Does anyone actually think Joe is going to let us get to Daunton and sleep? Of course not :rant:! Then why bother running. We might as well just rest for five minutes, recharge our powers, take our healing surges (except for Tonk), and roll up some new 1st level characters :(. If I'm outvoted, then my secondary suggestion is to run like h#!! and get to Daunton before the boom boom people get here.[/sblock]
 

Blade looks over the necromancers body for any potential items that may aid them in the upcoming battle... praying to Maros that there's something as the deities power leaves the deva and he feels mortal once more.

He moves over to the others after searching the body (and removing its head) saying "Anyone can give up, it's the easiest thing in the world to do. But to hold it together when everyone else would understand if you fell apart, that's true strength." hoping to motivate his fellows into standing strong.

[sblock=ooc]
Blade will not run (I doubt it'll matter either). I vote rest 5 minutes. It seems like only Tristan has his daily left? What about Mikara? (Dextyr & Blade used theirs I don't see sheets for the other 2).

Init (1d20=17)
[/sblock]
 
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[sblock=OOC]
I will note, one good metagaming reason to move on is if you're getting sick of this map... It'll cause a slight delay while I find a new one, though.
[/sblock]
 

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