The necromancer is rocked by Blade's unexpected defense.
"I underestimated you, Deva," he snarls.
"You servants of Light have bedeviled my order for too long! But even if you defeat me, it won't save you - the Lord of Winds and the Lord of Stone are close behind me. We had a little competition to see who could fill our commission the fastest, you see. I reached you first, but they'll be better prepared! Flee while you can!" Suddenly his face expands and turns demonic again, sending Blade and Tonk fleeing in terror into the woods. Blade finds himself alone, far from his friends, while Tonk only stops running when Tristan emerges from behind a tree to catch him. Before he can act again, the air suddenly grows cold and the specter coalesces out of the shadows directly behind him. A ghostly voice whispers,
"I smell your bloood..." as it reaches for him, but suddenly explodes in a whirlwind of shadowy air. Tristan and Tonk are both hurled to the ground, although Dextyr stands fast.
[sblock=Status]
Mikara uses Nimble Strike to shift to K7 and kill the wraith. She fails to spot the Specter. (BTW, since you aren't using your move action, you could have traded it in for a second Perception check. Too late now though.) Dextyr uses Virtual of Valor to give her 4 thp.
Blade moves to M19 and hits the Necromancer with Bond of Retribution for 7. If anyone other than the necromancer hits or misses Blade before the end of his next turn, the necromancer takes 4 radiant damage. The necromancer uses his readied action to hit him for 3 necrotic (reduced to 0 by necrotic resistance) and immobilize (save ends). This triggers Avenging Echoes and the necromancer takes 9 radiant. Blade immediately saves.
Tristan fails to spot the Specter. He moves to J16 and hides with stealth 11. I'm going to impose a further -2 penalty because he's right on the jangling rope, so that's 9. He readies an action.
Tonk fails to spot the Specter. He moves to J16 and charges to M18, but misses the necromancer.
Dextyr fails to spot the Specter, and double moves to M16.
The Necromancer's Horrific Visage recharges:
Horrific Visage recharge (1d6=4) He uses it on Blade and Tonk (close blast 3):
Horrific Visage vs Blade, then Tonk (targets Will) (1d20+7=22, 1d20+7=24, 1d6=1) Hit both for 1 psychic damage and push them 3: Blade to I22, Tonk to J15. He moves to O25.
The Specter moves to K14 (not provoking an OA from Tonk because it's still invisible) and uses Spectral Barrage, which makes it visible. This is a close burst 2 which targets Tristan, Tonk and Dextyr:
Spectral Barrage vs Tristan, then Tonk, then Dextyr (targets Will) (1d20+7=20, 1d20+7=22, 1d20+7=12, 2d6+2=6) Hits Tristan and Tonk for 6 psychic damage, and knocks them prone. (SIGH. 3d6 damage on Tonk this round, and they rolled a 1, 2 and 3.)
Tristan's readied action is triggered, but since the specter becomes visible as part of the attack action, he can't react until its over, so he's already prone and can't shift or reach the specter.
Your turns again! Since it's in the trees, the specter has full cover from Mikara (-5 to hit). The necromancer doesn't, though.
Mikara at K7 (
11/24 hp + 4 thp)
Blade at I22 (
28/29 hp, OoE on Necromancer, +5 to Athletics, +2 to speed, +2 to damage with melee attacks, if anyone other than the necromancer hits or misses Blade before EONT the necromancer takes 4 radiant)
Tristan at F13 (
20/28 hp, OoE on Specter, prone)
Tonk at K15 (
5/24 hp thp, prone)
Dextyr at M16 (
19/28 hp)
Necromancer at O25 (
7/54 hp, used Horrific Visage)
Specter at K14 (
22/30 hp, used Spectral Barrage)
Wisp Wraith at K9 (1/1 hp)
Wraith at H16 (-10/31 hp, used Shadow Glide)
Mad Wraith at J16 (-2/38 hp, -2 to attack rolls until end of Tonk's next turn, no aura until end of its next turn, used Touch of Chaos)
Wisp Wraith 1 at I16 (-2/1 hp)
Wisp Wraith 3 at J14 (-2/1 hp)
Wisp Wraith 4 at K14 (-2/1 hp)
[/sblock]
[sblock=Enemies]
Necromancer
HP: 54;
Bloodied: 27
AC: 18;
Fort: 15,
Reflex: 16,
Will: 17
Melee Basic Attack: Staff of Death +9 vs AC; 1d6 necrotic damage and target is immobilized (save ends)
Specter (S)
HP: 30;
Bloodied: 15
AC: 16;
Fort: 16,
Reflex: 16,
Will: 17
Immune: disease, poison;
Resist: 10 necrotic;
Insubstantial;
Vulnerable: 5 radiant
Aura: Spectral Chill (Cold): All enemies take -2 to all defenses while within 1 square of the Specter
Melee Basic Attack: Spectral Touch +7 vs Reflex; 1d6+2 necrotic damage
Wraith (W)
HP: 31;
Bloodied: 15
AC: 15;
Fort: 12,
Reflex: 15,
Will: 13
Immune: disease, poison;
Resist: 10 necrotic;
Insubstantial;
Vulnerable: 5 radiant
Melee Basic Attack: Shadow Touch +8 vs Reflex; 1d6+4 necrotic damage and target is weakened (save ends)
Mad Wraith (M)
HP: 38;
Bloodied: 19
AC: 16;
Fort: 13,
Reflex: 16,
Will: 15
Immune: disease, poison;
Resist: 10 necrotic;
Insubstantial;
Vulnerable: 5 radiant
Aura: Mad Whispers (Psychic): All enemies who start their turn within 3 squares of the Mad Wraith take 4 psychic damage and are dazed until the start of their next turn (if the Mad Wraith takes radiant damage, the aura is negated until the end of its next turn)
Melee Basic Attack: Touch of Madness +6 vs Will; 1d6+4 psychic damage and target takes -2 to Will (save ends)
Wisp Wraith
HP: 1; a missed attack never damages a minion
AC: 13;
Fort: 11,
Reflex: 15,
Will: 12
Immune: disease, poison;
Resist: 10 necrotic;
Insubstantial;
Vulnerable: 5 radiant
Melee Basic Attack: Shadow Caress +4 vs Reflex; 4 necrotic damage, and target is slowed until the end of the wisp wraith's next turn
[/sblock]