[sblock=OOC]
Sorry again for the delay. I had a bunch of catching up to do after taking the other day off work.
[/sblock]
The ragged wraith crumbles under Dextyr's scorn, but reappears an instant later, dancing back and forth in a taunt of its own. It whirls and speeds through the air towards Mikara, alone on top of the rock, but she ducks out of the way of its grasping shadows.
As Tristan turns his regard on the Specter, it stares at him with chilling eyes and fades away, the eyes lingering for a second like an afterimage. The cold chill slowly fades, but the prickle on his neck tells him that it still lurks somewhere nearby.
The necromancer cries out as Blade's axe strikes him.
"No you don't!" he cries.
"I know all your tricks!" He backs away a few steps up the trail and lowers his staff towards Blade, daring him to make a move.
[sblock=Status]
Tonk misses the Wraith with an OA. Dextyr hits it for 4.
Tonk misses the Specter with an OA. Dextyr hits it for 2.
Mikara misses the Specter with Twin Strike, but makes her save vs. immobilize.
Tristan uses Bond of Pursuit to shift to F11, kills the Wraith, and moves to F13 and puts his OoE on the Specter. Dextyr uses Virtue of Valor to give him 4 thp.
Blade puts his OoE on the Necromancer, moves to L19, and hits the Necromancer with Avenging Echo for 18, bloodying him.
Dextyr stands, shifts to G12 and uses Majestic Word to give Tonk 10 hp and slide him to F12. Then he uses an AP to kill the Wisp Wraith. The necromancer uses Reanimate as an immediate reaction to revive it.
Tonk stands, picks up his mace, and uses Second Wind to regain 6 hp (he's still bloodied, though). He makes his save vs weakness.
The Specter's Spectral Barrage recharges:
Recharge Spectral Barrage (1d6=5) It becomes invisible (standard action) and moves away. Tristan gets no OA because it's invisible. It makes a Stealth check:
Stealth (1d20+9+5=25) You need to beat this with your passive Perception to be able to tell what square it's in, or you can spend a Minor action to make a roll. You can guess what square it's at and attack a square if you don't know where it is. You do know that nobody is in range of its Spectral Chill (1 square aura).
[sblock=Perception 25]
It's at E12, but 10' in the air (2 squares above the ground).
[/sblock]
The Wisp Wraith charges to K9 and attacks Mikara:
Shadow Caress vs Mikara (targets Reflex, +1 for charging) (1d20+4+1=13) Miss.
The Necromancer's Horrific Visage does not recharge, but Reanimate does:
Recharge Horrific Visage (1d6=1) Recharge Reanimate (1d6=6). He shifts to N19 and readies an action.
Your turns!
Mikara at L8 (
11/24 hp)
Tristan at F13 (
22/28 hp + 4 thp, OoE on Specter)
Blade at L19 (
29/29 hp, OoE on Necromancer, any enemy that ends its turn adjacent or hits or misses Blade takes 9 radiant, +5 to Athletics, +2 to speed, +2 to damage with melee attacks)
Dextyr at G12 (
19/28 hp)
Tonk at F12 (
12/24 hp thp, +2 to all defenses until next turn)
Specter at ?? (
22/30 hp)
Wisp Wraith at K9 (
1/1 hp)
Necromancer at N19 (
23/54 hp, used Horrific Visage, readied action)
Wraith at H16 (-10/31 hp, used Shadow Glide)
Mad Wraith at J16 (-2/38 hp, -2 to attack rolls until end of Tonk's next turn, no aura until end of its next turn, used Touch of Chaos)
Wisp Wraith 1 at I16 (-2/1 hp)
Wisp Wraith 3 at J14 (-2/1 hp)
Wisp Wraith 4 at K14 (-2/1 hp)
[/sblock]
[sblock=Enemies]
Necromancer
HP: 54;
Bloodied: 27
AC: 18;
Fort: 15,
Reflex: 16,
Will: 17
Melee Basic Attack: Staff of Death +9 vs AC; 1d6 necrotic damage and target is immobilized (save ends)
Specter (S)
HP: 30;
Bloodied: 15
AC: 16;
Fort: 16,
Reflex: 16,
Will: 17
Immune: disease, poison;
Resist: 10 necrotic;
Insubstantial;
Vulnerable: 5 radiant
Aura: Spectral Chill (Cold): All enemies take -2 to all defenses while within 1 square of the Specter
Melee Basic Attack: Spectral Touch +7 vs Reflex; 1d6+2 necrotic damage
Wraith (W)
HP: 31;
Bloodied: 15
AC: 15;
Fort: 12,
Reflex: 15,
Will: 13
Immune: disease, poison;
Resist: 10 necrotic;
Insubstantial;
Vulnerable: 5 radiant
Melee Basic Attack: Shadow Touch +8 vs Reflex; 1d6+4 necrotic damage and target is weakened (save ends)
Mad Wraith (M)
HP: 38;
Bloodied: 19
AC: 16;
Fort: 13,
Reflex: 16,
Will: 15
Immune: disease, poison;
Resist: 10 necrotic;
Insubstantial;
Vulnerable: 5 radiant
Aura: Mad Whispers (Psychic): All enemies who start their turn within 3 squares of the Mad Wraith take 4 psychic damage and are dazed until the start of their next turn (if the Mad Wraith takes radiant damage, the aura is negated until the end of its next turn)
Melee Basic Attack: Touch of Madness +6 vs Will; 1d6+4 psychic damage and target takes -2 to Will (save ends)
Wisp Wraith
HP: 1; a missed attack never damages a minion
AC: 13;
Fort: 11,
Reflex: 15,
Will: 12
Immune: disease, poison;
Resist: 10 necrotic;
Insubstantial;
Vulnerable: 5 radiant
Melee Basic Attack: Shadow Caress +4 vs Reflex; 4 necrotic damage, and target is slowed until the end of the wisp wraith's next turn
[/sblock]