herald
First Post
Eolin said:Here's what i might do, though i am just a tad intoxicated:
You want them in lighter armor? Take away heavy and medium armor profs.
Want them not to do cure spells much? Make them *stricly* domain spells. Or just not swappable like they are now.
Make clerics ultra-rare, with most people in the church being priests or what not. That way, the clerics in the game are really cool and you can demonstrate that there isn't much of this sort of magic.
Yes, it dramatically reduces the clerics overall power level. but i think it more or less fits what you want.
Whatcha'll think?
They would have to be rare in my opinion, But then again, all of the adventuring classes would have to be rare.
Only adventurers would have Action points. NPC classes don't get to use cards from the Dork 20 deck. NPC's with adventurer levels will be able to use them though.