It's actually a more subtle point than that. Even in 3.XE and 4E, strictly speaking, you don't need magic items to be "effective" - after all, you could just take on lower CR or lower level challenges.In OD&D to 2nd AD&D high level characters could have the effect and it would just mean they had a lot of magic items. For example, a high level fighter could have one or more magic weapons, a suit of magic armor, a magic shield, a belt of giant strength, a gauntlets of ogre power, a pair of winged boots, a magic helm and a smattering of wondrous items. If you took all of that away the fighter could still fight (though they would have trouble with enemies that needed magic weapons to hit)
On the other hand, to have a viable/effective character in 3.X you pretty much had to wear a specific set of items depending on your class and that most of these would be stat boosters.
"Christmas Tree" doesn't refer to high-loot games. "CT" specifically refers to the need for lots of items to be effective.
In 3E, you would have needed all that stuff to be effective. In 4E, if your Warlord lost most of it, he would still be an effective character. That was the design change WotC tried and IMO successfully implemented for 4E.
I never heard it before 3e. Everything before was called a Monte Haul campaign.
"Monty Haul", as I understand it, refers more to a campaign with a higher-than-normal level of monetary and item treasure rewards, rather than the need to actually keep and equip a large number of those items in order to be effective. The two terms are related, but distinct.
"Monty Haul", as I understand it, refers more to a campaign with a higher-than-normal level of monetary and item treasure rewards, rather than the need to actually keep and equip a large number of those items in order to be effective. The two terms are related, but distinct.
True, but pre 3e I never saw anyone with a need to keep and equip a large number of items. Having a lot was nice, but I've seen numerous characters get by just fine with four or five into the late teens. 3e characters seemed to need arround 10 or so items to be effective at higher levels by my understanding. I never made it past 14th, so my knowledge is all acedotal at this point.
So, while monty haul characters cirtainly glowed like christmas trees under a detect magic, they weren't christmas tree characters because those items weren't required.
That's how I see it anyway.
I never heard it before 3e. Everything before was called a Monte Haul campaign.