Pale Jackal
First Post
Sure they can balanced, in a fight.
Make them hit harder, fight longer and more accurate.
Hit Points are an abstract concept. Who cares if your fighter is rolling 4d8 for his longsword at level 4 as opposed to 2d8 at level 2? (That'd be an unwieldy progression, but whatever, it's an example.) People in D&D would still be taking more blows than they would be in real life either way, so I don't see how that'd really impugn on the "realism" of the game.
Whether or not they'll actually be balanced is a genuine concern, but is there any reason they can't be balanced in combat? Absolutely not.
Make them hit harder, fight longer and more accurate.
Hit Points are an abstract concept. Who cares if your fighter is rolling 4d8 for his longsword at level 4 as opposed to 2d8 at level 2? (That'd be an unwieldy progression, but whatever, it's an example.) People in D&D would still be taking more blows than they would be in real life either way, so I don't see how that'd really impugn on the "realism" of the game.
Whether or not they'll actually be balanced is a genuine concern, but is there any reason they can't be balanced in combat? Absolutely not.