MichaelSomething said:My question is, is it possible for Fighters to matain realism while still keeping up with spellcasters who can literally ignore the laws of physics?
Is it one or the other? Can the Fighter do both? If you have proof of this, please show me!
I think the Fighter could become a significantly more versatile and effective combatant without turning into some sort of quasi-mystical Bo9S class.
Some of the Feat options for other classes should be class abilities for Fighters, such as Power Attack. Any Fighter should be able to trade-off in that manner, and not just -Atk / + Dmg, but the reverse as well, and other trade-offs, like sacrificing Atk for AC (improved version of the 'Fighting Defensively' that anyone can do) or AC for Atk (similar to what happens during a charge, a form of 'reckless offense' or 'all out attack'). Quite a few 'Feats' seem to be the sorts of things every Fighter should know how to do (while other classes would indeed need special training to learn these stunts, or would be stuck using inferior options such as 'Fighting Defensively' or 'Charge').
Fighters (and Rogues) should also gain a series of combat tactical choices, from the already standard options of Disarm, Sunder and Trip, to some improved Condition-imposing attack options, such as a Laming Blow that hurts the leg and lames the target (similar to Caltrop effects), or a Bonk on the Noggin that can Daze or Stun a foe (depending on how well it hits), or a slashing attack meant to cause blood to flow in the targets eyes, imposing a Dazzled or Blinded condition temporarily (again, depending on how well it hits), or a Dirty Blow that sends a stainless steel Solleret into someone's codpiece and imposes a Sickened or Nauseated condition! All of these conditions are realistic conditions, not fancy stuff like, 'I spin around and my sword catches on fire, while the theme music for Wonder Woman plays in the background' or 'I throw this dagger and it ricochets and hits everyone within 30 ft.'
Action heroes in the movies, from Jackie Chan to John Rambo, never run out of interesting ways to mangle, cripple, stun or discombobulate their hapless foes, and they don't need magic or supernatural effects to do so. Allowing the Fighter to impose various Conditions and penalties, or even to apply Ability Damage with specific attacks, would be a fine way to make the Fighter more versatile, and better able to seriously affect larger monsters who will be more effectively hampered by a Blinded Condition than another 20 hp of damage.
4E also seems to be moving away from the multiple attacks scenario, which suggests that single hits that inflict extra dice of damage at higher levels will become more typical. If the 12th level Fighter is hitting once for 4d8+10 damage each round, it's going to involve a lot less die rolling, and make those single massive hits seem more impressive in a world where the wizard is doing 10d6.
There will be places where the spellcasters will always excell, such as inflicting damage to large groups of enemies, but the goal isn't for the Fighter to be able to equal the Wizard in *every* instance, merely for him to shine in his own areas, such as his own ability to absorb damage and his ability to inflict single-target damage.