epochrpg said:
Well they'll be disappointed by 4e I think, then. It took notes from Wow, Bo9S, and I think also Exalted in how it will handle warriors. Conan won't stand a chance against a fighter with perfect spikey hair who can jump across 50' chasms, turn his sword into fire, and throw it like a boomerang...
Seems like you didn't read Bo9S.
Know that there are 3 bases classes in the book :
- crusader (a paladin remade with some martial and surnatural maneuvers instead of spells)
- swordsage (sort of surnatural fighter, a cross beetween a monk and a wizard with swift buff spells)
- warblade (a fighter with manoeuvers)
Of thoses, only the swordsage get normal access to maneuvers and combat stances with clerly magical effects (fire sword, teleport, ...)
The crusader get some surnatural healing/reinvigorating and the like
The warblade get only access to 'martial' maneuvers
The swordsage is clearly a prorotype of the future swordmage, the arcane defender in 4th edition (not in PHB1)
The crusader should be a prototype of part of the 4th paladin (and maybe some cleric powers too)
I expect the 4th edition fighter (and the warlord) to be more like the warblade, not the other 2.
What can a warblade do ?
- strike several foes with an attack (whirlwind attack remade better)
- make some powerful attack that can push back the target, or make it fall prone
- break some persistent effect with force of will alone (well, ... this maneuver has been poorly explained, but the idea is a very good one I think)
- take a combat stance that give him a AC bonus versus an opponent, but a malus versus all other attacks
- another stance give a malus to AC to increase damage (-2 AC to get +1D6 damage on all attacks, a 1st level stance)
- give allies bonus or additionnal actions (this should be more for the warlord), because of morale (the warblade take an opponent down and allies get a morale bonus for 1 round) or tactical action
All of that make playing a fighting class cool, without any surnatural power, and without the feat system making a fighter do the same effective but boring action each round ("I power attack/trip/grapple/... again this round"), because the maneuver system force him to do different actions each round.