Doug McCrae
Legend
Brother MacLaren, good point about the number of common animals that have track. If the PCs cover their tracks the DC is 19 (for a four man group) so trolls and minotaurs, with survival checks of -1 and +0 respectively are going to have a hard time following the PCs. A pack of dogs is thus practically mandated for every humanoid lair.
There's a problem though. You only want to track the PCs if they are 'bad' and only have a couple encounters before resting. What if they are 'good' and have four. Your dogs are still there. Do you have the PCs tracked, knowing this could well be a TPK?
Another possibility is that PCs retreat to a well defended base. Perhaps a nearby village or an elf enclave in the woods.
As a DM I rather like using tombs and similar dungeons, guarded by traps and unintelligent constructs/undead. PCs can pretty much rest anywhere in these places. In fact in one recent game I ran the party, which had no healing at the time, spent two and a half days recovering on a staircase between two trapped rooms. Whether a portcullis falls at the entrance is irrelevant as they can sleep inside. I ought to be able to run tombs and treasure vaults without the game breaking but as it stands, I can't.
Wandering monsters have very much fallen out of favour, for good reason. I still use them occasionally but a lot of the time they don't make any sense. Definite old school points, though.
There's a problem though. You only want to track the PCs if they are 'bad' and only have a couple encounters before resting. What if they are 'good' and have four. Your dogs are still there. Do you have the PCs tracked, knowing this could well be a TPK?
Another possibility is that PCs retreat to a well defended base. Perhaps a nearby village or an elf enclave in the woods.
As a DM I rather like using tombs and similar dungeons, guarded by traps and unintelligent constructs/undead. PCs can pretty much rest anywhere in these places. In fact in one recent game I ran the party, which had no healing at the time, spent two and a half days recovering on a staircase between two trapped rooms. Whether a portcullis falls at the entrance is irrelevant as they can sleep inside. I ought to be able to run tombs and treasure vaults without the game breaking but as it stands, I can't.
Wandering monsters have very much fallen out of favour, for good reason. I still use them occasionally but a lot of the time they don't make any sense. Definite old school points, though.
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