The standard "indie"-game model (Sorcerer, BW, HeroWars/Quest, etc) is the GM framing scenes in response to player-signalled cues and or player-built backstory elements. These are the poster-children for active player involveent and investment in the campaign.I can see the desire of some players to kick back, and let the GM direct, and frame scenes.
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The thing missing from such campaigns is active player involvement and investment in the campaign.
Who says we're talking about that? [MENTION=5143]Majoru Oakheart[/MENTION] didn't say antything about this.Thats not what we're talking about though, we're talking about the GM putting together an anti-cultist dungeon crawl and the players saying "I dont really care what the cultists or doing, i have no interest in that". Or something like "my character doesnt like dungeons, they are full of traps and spells and its dark and as a human I cant see for crap. I'm not going down there, those cultists have to come out sometime. Lets camp and hide here by the entrance and kill them when they come out to do their nefarious deeds instead"
Unless I'm badly misinformed, the classic AP sets the villain from the start.AP's are absolutely NOT railroading. You need to read one before you claim that.
And what are you purchasing? A whole lot of pre-written scenes.