Aldarc
Legend
That must be why WotC put the Warlock in the DMG as part of the evil character options.I'd say you have to be evil, beyond any doubt. The class is more evil than the assassin or the necromancer, as written.
That must be why WotC put the Warlock in the DMG as part of the evil character options.I'd say you have to be evil, beyond any doubt. The class is more evil than the assassin or the necromancer, as written.
I'd say you have to be evil, beyond any doubt. The class is more evil than the assassin or the necromancer, as written.
That must be why WotC put the Warlock in the DMG as part of the evil character options.
It was sarcasm.I don't own a DMG, so I can't read that section, but color me surprised nonetheless. I'd thought WotC got the memo that people weren't keen on the alignment restrictions, even soft ones...
I think the problem here is visualizing D&D dieties as some sort of two-dimensional alignment puppet based on the few paragraphs that are provided in the core books.Except that its inconsistent with what has been established. You are rewriting the entire character, twisting things in a way that doesn't make in-universe sense. That's just bad writing, bad game design.
Internal consistency is critical for immersion and suspension of disbelief.
I'd say you have to be evil, beyond any doubt. The class is more evil than the assassin or the necromancer, as written.
Sure, either with the John Constantine route, or reskin as celestial or ancestral
As written in the book of SirAntoine. But not as written in the 5E PHB.
Some warlocks use necrotic damage.
Druids can Spray Poison.
Wizards and Light clerics *burn people to death*.
Fighters *chop people into bits*. It's not pretty.
If the ethical test is *who* you kill, and *why* you kill them, then Warlocks can be as Lawful Good as any other class.
If the ethical test is *how* you kill, then I'll take necrotic damage over killing people with fire spells or poison spray.
It was sarcasm.
I think the problem here is visualizing D&D dieties as some sort of two-dimensional alignment puppet based on the few paragraphs that are provided in the core books.
Good in D&D, especially as an objective force, is not some sort of rainbows and puppies paean to pure altruism. While it encompasses that viewpoint, it also recognizes the need to make sacrifices for the greater good as well. Individual entities both defined as good can have opposed positions as to the necessity for various actions. And gods can hold multiple contradictory positions simultaneously by dint of being gods.
That's where the celestial warlock resides, in the spaces where the god of Mercy must, for a time, be the god of Justice. Where a god of Light must explore the shadow he has cast. That breeds conflict, and conflict is where great character concepts are born.