Can you CHOOSE to turn your spell into a full-round action?

Lord Ben

First Post
Lets say I cast haste, then start to summon a monster. On the next turn I can finish my summon, cast a hasted action, then cast again as a standard right? That's 3 spells in a round, if I have a quickened spell that's 4 in only one round.

Can a caster choose to extend his casting time to a full round in order to unleash massive destruction on enemies the next round? If you can voluntarily wait you'd be able to unleash 4 offensive spells the next round if you have a quickened spell and you're hasted.
 

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I suppose you could.

There is no actual game mechanic to support this, but I don't see why you could not be allowed to do this. Of course, you risk having the spell disrupted.
 

First of all, it's kinda pointless. Secondly, it doesn't sit well with me. Why? Think about how difficult and costly it is to shorten a spell. You need to Quicken it, which is a feat you have to purchase, and the spell gets bumped up 4 levels. That's some pretty hefty costs. Seems to me that the casting times of spells are pretty static.

IMO, the rules do not allow something like that, and I wouldn't support it either. The books go to great length explaining what you have to do to shorten the casting time of a spell. Not covering how to extend your casting time kinda insinuates that you can't. Besides, I can think of better bonuses for extending your casting time: bonus to spell DC, bonus to dispel checks, bonus to damage, bonus to range, just pick one. :)

I understand that just because something isn't mentioned in the books, that doesn't mean that it can't be done. But think real hard about this: would you want me, the DM, throwing 4 spells in a round at you? ;)

Edit: Added a missing "in" in the last sentence. Doh!
 
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Lord Ben said:
If you're invis and casting a full-round fireball would you stay invis until you targeted it?

Yes. Think about a sorcerer. If they empower a fireball, it is a full-round action to cast it. They remain invisible until the fireball actually damages an opponent. Hell, the fireball could completely blow up a jailhouse, but you would still be invisible as long as the jailhouse didn't have anything in it that would constitute your action as an attack.
 

kreynolds:

It's not 4 spells a round.

It's four spells one round, then maybe two the next round, and then 4 again...

I agree it's prety much pointless and dangerous, but what the heck. If you really don't want to cast three spells per round, but would rather stand around as a target and cast four/two rounds spells per round, I'd say go right ahead.
 



No, it's not any better over time but imagine the PC's surprise when they get hit with a fireball, fireball, fireball, and a magic missle on who ever is bleeding the worst (the quickened spell). They'll think they're under attack by 4 mages!! :)
 

Magus_Jerel said:
See the following rule:

Special partial action: Start full round action

pg 127 PHB

I'm not seeing the relevance, except for when you are slowed or hasted and want to cast a full-round spell or perform a full-round action, but that's not under contention here. Am I missing something?
 

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