phindar said:
Plus, ships tend to have one captain who is in a position of nigh-unquestioned authority, not exactly a model of lawlessness. Tortuga from PotC1 though looked pretty lawless.
No, real-life pirates almost always questioned the authority of their captains. That's the reason they were democratically elected. Plus, any member of the crew with sufficient power (and that was the majority of the crew) would be able to call a vote of no-confidence in the captain or his policies (not the same, but basically very, very close) at ANY time, meaning the captains had to please their crews by picking spots where there was easy plunder, capture enough treasure to keep them satisfied, and manage to not tick off the crew badly enough to inspire such a vote, because such votes tended to be fatal to the losing party.
Pirates also had a propensity for contracts and codes of conduct in regards to how they would treat each other and sometimes prisoners (prisoners could occasionally be ransomed for a lot of cash) plus how they would divvy out funds, and were generally quite detailed, even codifying the rules for things that were minor elements of ship life. These contracts were usually enforced by strength, and there were likely more than a few ways of getting around the rules, so they really were more like 'guidelines' than one might guess from the term contract.
Thus, pirates were often classic CN. Their organizations changed with the tide, the political winds, and sometimes personal whim. What order they had was the result of having 20-50 fairly greedy men packed in a small ship for long periods of time; rules developed only because they were agreed to as being better than the status quo, and were only in force when people wanted them to be in force. However, many of the most famous pirate leaders were TN or NE though, willing to side with whatever ethical choice seemed the best at that time, and a few were probably solidly LN or LE.
As for my input, I think that the best quick description of what CN societies favor is "competition, change, and possibilities."
This means that, in my opinion, CN society should have a bunch of elements; radical libertarianism of the "there is no such thing as a state" type, a 'state' ran by force of arms with (usually competing) grand policies only occasionally carried out prone to corruption and a general lack of directive though it occasionally manages some real good, and a rampant cultural scene always looking after the next big thing. Greed will be commonplace, and it won't be seen as a bad thing, entirely. CN societies will also probably have a very strong sports culture; after all, competition is bred into the bones of ones raised in such a society. All of these things are going to happen at once; the currents of competition, creativity, and change are too strong in the individuals to make anything happen in an orderly progression without someone more powerful than the rest ensuring it happens that way. However, the desire here isn't for that orderly progression, as most look towards the possibilities that most aid their goals that can come out of this constant change, so people look to exploit it.
Where there is tradition, expect it to be very hidebound though, as Chaotic people tend to be stubborn, and maybe even more hidebound than is the case with Law, because those who hold to the tradition will dislike anyone who breaks their 'rules', despite their own doing so if they believe it to be the optimum course. This is the minefield of Chaos though.. it tends to be fluid, except where it isn't.
CG takes these aspects and lessens the corruption aspect and increases the societal welfare aspect, so there will be less obvious greed and a reduced tendency towards fighting as a means of dispute resolution. The force of arms aspect is more force of respect, because conflict tends to be mediated less violently on the Good side of the spectrum.
CE (rather obviously) goes the other way; corruption is more prevalent, fighting more common, and greed is everpresent. Creativity is more often applied to the aims of hurting others, and the arts are probably less common, except as a means of displaying wealth.
EDIT:
Herremann the Wise said:
Essentially, how do you think the City of Onyx would work in regards to the Khayal's alignment of Chaotic Neutral? Does CN even fit the description given?
Best Regards
Herremann the Wise
Actually, they sound pretty solidly CN. I would imagine that the City of Onyx will be fairly libertarian (only for Khayal though), though it will have a very entrenched honor system (this is evidenced by the lying rules and the way they treat each other), but those rules are idiosyncratic to the extreme, a common Chaotic trait, and when they break them, it sounds like they do so pretty flagrantly, yet another Chaotic trait. I'm going to assume that the Malik is generally the noble with the most power accruing to him, but that other members of the nobility are always lusting after the position, so that despite the nominal ruler being the Malik, there's a core powerbase that opposes him/her so that the management style won't be out of the question for a Chaotic city either.
For non-Khayal, I'd make it's laws a maze of conflicting rules, exceptions, loopholes, and other miscellaneous ways to point out that non-Khayal are second-class citizens, by making them criminals for existing. However, make it so that if they are supported by a Khayal, those conflicts seemingly 'disappear', and their ability to do what they wish becomes limited only by their strength.