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D&D 5E Capricious Home Rules and DM Pet Peeves

Well, I would be interested in a more “historically accurate” coinage system. Not completely realistic, just one based in s.p, gold coins being rarer, etc. Of course, making an entire economic system for a game is a lot of work, and I don’t particularly hate the D&D standard prices, so I tend to use the last, anyway. Still, sometimes the numbers are so high that I ask if there is so much gold in the world that many people would carry or gather in treasure piles.
 

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Well, I would be interested in a more “historically accurate” coinage system. Not completely realistic, just one based in s.p, gold coins being rarer, etc. Of course, making an entire economic system for a game is a lot of work, and I don’t particularly hate the D&D standard prices, so I tend to use the last, anyway. Still, sometimes the numbers are so high that I ask if there is so much gold in the world that many people would carry or gather in treasure piles.

The easy fix I've seen suggested is to substitute SP for GP and CP for SP.

Or just accept that, much like The Hobbit movie, there's more gold in your fantasy world. Just don't expect my NPCs to value gold as much as you do if that isn't an assumption of the campaign. :)
 

*I always assume gold coins are roughly penny/dime size, not huge honkin' Spanish doubloons. Of course that's probably somebody else's pet peeve. :)

They used to be. IIRC in 1e and 2e it was 10 coins per pound, now it is 50. You had to have a bag of holding and portable hole and Tenser's disk to get a some of a dragon hoard out of the lair.
 

Well, I would be interested in a more “historically accurate” coinage system. Not completely realistic, just one based in s.p, gold coins being rarer, etc. Of course, making an entire economic system for a game is a lot of work, and I don’t particularly hate the D&D standard prices, so I tend to use the last, anyway. Still, sometimes the numbers are so high that I ask if there is so much gold in the world that many people would carry or gather in treasure piles.
Considering that 99% of the people 99% of the time are going to be buying things on the common items and general goods tables, which are mostly priced in copper and silver pieces, I think the D&D economy is fine. We just get a skewed view of it as adventurers buying and selling the rarest of treasures. Perhaps some DMs could do more to make it clear that even PCs of fairly low level and modest success are actually fantastically rich.
 

*I always assume gold coins are roughly penny/dime size, not huge honkin' Spanish doubloons. Of course that's probably somebody else's pet peeve. :)

I always assumed the opposite. Because of all the art. A pile of 20k penny/dime size coins (wich, while a lot) would look pretty sparse when a DRAGON is nesting in it. Unless we're talking a pseudo-dragon....

But I guess that's just part of how I picture this stuff in general. Larger than life. Not cartoonish, just....Heroic scale. Maybe slightly stylized.
 

- If your character is a dragonborn, use mustache or have curly hair, he is going to die in the first session.
Errr.... How exactly does a character use a mustache?
scratch.gif
 




Brontosaurus' don't exist?
Elephants annoy me, for some reason (seriously, no clue why). So... they don't exist in my home brew. I don't know why, but several players have found that to be a tremendously interesting setting element and they mention it to new players before stuff like playable yetis, evil empire of psions, or lots of fiends and undead.
 

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