Mustrum_Ridcully
Legend
The problem was that the big differences where in critical areas that affected all characters.Haffrung Helleyes said:4E fixes a few of these problems in simplistic ways (giving everyone a level-dependent static bonus to all their skills, so eventually all the PCs can make a DC15 climb check, for example) , but it remains a game where PCs are encouraged to stick to their roles, from what I can tell. They've even introduced formal language (Striker, Controller, Defender, etc) to define these roles. So I worry that , over time, the damage output of the Striker will diverge greatly, and the saves and AC of the Defender will do likewise. If skill resolution remains an important part of the game, DCs of tasks will scale in such a way that those class-dependent bonuses to skills are necessary for success.
It's okay for a Wizard to be bad at melee combat. Nobody expects that from him. But it's bad if he autofails his fortitude save against poison, or if his hit points are so low he can't even survive some area spells on a succesful reflex save.
If the difference in mere bonus and defenses remains mostly static, this problem is significantly lessened. This also means though that the total bonuses you can accrue that directly affect your attacks and defenses must be limited.