castaway pbp

The city state of Maissen has been at war for 12 years with the humanoids of a newly settled continent. After settling the coastal bay at the mouth of a great river and establishing a small city the fertile soil of the river basin provided well for the new settlers and the province began to grow.

Abundant fishing and game led more and more settlers to seek their fortunes on the foreign soil. As the population grew and good ore deposits were found the government made sure their newfound gem was well protected and strongly encouraged the new growth and the wealth that sprang from it. After some 3 decades of prosperity the problems set in.

At first a few ships disappeared then shipping lanes were cut completely. Black ships bristling with violent humanoid crews began to prey on the outskirts of the new colony and Maissen reacted strongly. Bumping up their defenses to form a full-scale invasion level force kept the area quiet for quite sometime, with only minor skirmishes disturbing the relative peace and prosperity but the tide has changed again.

Twelve thousand soldiers have been stationed at various positions around the new colony and recent evidence has pointed to a new organizational force amongst the humanoid raiders. Daring tactics and improved weapons have recently given the raiders the upper hand and the crown fears losing this prosperous outpost. Paramilitary bands of mercenaries and hardened adventurers have been shipped, at the states expense, to find out where the organizational efforts are coming from and to cut the head form the snake.

Several ships have sailed east towards the settlement containing well-outfitted and determined paramilitary groups. The groups have been given free license to do what is necessary to save this jewel in the empires crown. Determining who is organizing the humanoids and ending their uprising is the top priority, as the government assumes that without appropriate leadership their enemies will fall before their well-trained troops.

Just such a ship contained you and 80 others. Bound for the new land well armed and ready to defeat whatever they faced, with prospect of glory and ownership of lands made newly safe by their force.

Your ship however came upon an unnaturally strong storm that threw it off course, and you have awakened on a wide stretch of black beach, a large white mountain rising behind the towering palms that line the high tide mark.

Your mission remains, and the wealth that can be garnered form it, but having never been off the mainland you are now at a loss. How will you find your way off the island and will you be able to find your way to the new lands if you do?
 

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Re: Re: Re: lrrp?

Brother Shatterstone said:

Now that is an acronym I didn't think I would ever see in fantasy D&D. :lol:

if oyu think about it, modern lrrp parties are based on the same principle as most d+d fantasy parties :)

a healer, some fighters, a sneaker or 2 and a tech guy. they take everyhtign they need with them, gather info and avoid most fights, but you do not wnat to fight with one :)
 



I'd be interested as well...I'd like to be either a dwarven fighter, or an elvish rogue/mage.

However, I have no objection to playing any class needed...
 



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