castaway pbp

ShadowX said:
So no special rules for character creation? 4d6 drop the lowest, wealth according to DMG, core only?

i am so sorry, i could have sworn i posted that :)

3 core books only, 3e, 32 point buy. wealth according to the dmg. please do realize when spending you wealth that you will be shipwreck victims, so i will loot your stuff :)
 

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Choosing languages for my character I thought it would made sense to him to study at least one language known to the enemy. So could you know what are the kinds or at least the most numerous or proeminent type of Maissen's attackers?

Or perhaps you don't associate languages with humanoid races. Then is there a name for the foreigners language?
 

infax said:
Choosing languages for my character I thought it would made sense to him to study at least one language known to the enemy. So could you know what are the kinds or at least the most numerous or proeminent type of Maissen's attackers?

gnollish would be prominent amongst the various races who are opposing the settlement, as would giant :)
 


Toskar Shieldsplitter

Toskar Shieldsplitter, Dwarf Male Fighter 3

Hgt: 4'6; Wgt: 180; Eyes: Blue; Hair: Red (head shaved but beard is long); AL: CG

Str 18, Dex 10, Con 16, Int 12, Wis 10, Cha 8

Fort +6, Ref +1, Will +1

Atk +8 melee (1d8+5/20x2, Heavy Mace), +7 melee (1d6+4/19-20x2); +3 ranged (1d8/20 bolt)

AC 18 (Banded Mail, large shield), hp 32

SA: darkvision, stonecunning, +2 on saves vs. poison and spells, +1 atk. vs. gobliniods and orcs, +4 AC vs. giants

Feats/Skills: Power Attack, Weapon Focus (Heavy Mace), Improved Initiative, Cleave; Appraise (stone/metal) +3, Craft (Weaponsmithing) +6, Craft (Armorsmithing) +6, Climb +0 (6), Spot +7, Listen +2

Equipment: Eyes of the Eagle, MW Heavy Mace, Banded Mail, Large Wooden Shield, Light Crossbow w/ 20 Bolts, Cloak of Resistance +1, Short Sword, Backpack, Belt Pouch, Bedroll, 2 traveler outfits, 1 wk iron rations

Coin(s): 15 gp

Background:

Toskar Shieldsplitter has known only two constants in his life. The pride of his clan, and the feel of the heavy iron mace in his hand. The first allows him to stare into the fire each night and draw strength from the absence of his family, while the second allows him to be able to draw breath at the end of the day.

Vowing to return to his family only after he had earned his own name, Tosker has been a soldier and mercanary for over twenty years now. His patience and strength of arm have awarded him many things, but in his mind the possessions are nothing compared to his true goal.

Awakening on a land not his own, and unsure of the mettle of those he travels with, Tosker sees this as just another obstacle to be overcame and as long as his mace is by his side, he has no doubt he can do it.
 
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Solomon Kreel

Solomon Kreel

Male Half orc barbarian

Character Name : Solomon Kreel
Character Race : Half Orc
Character Class : Barbarian
Alignment : Neutral Good
Deity : Kord

Gender : Male
Age : 17
Height : 6’4”
Weight : 230
Eyes : Grey
Hair : Black

Character Level : 3
EXP Points Gained : 3000
EXP Needed For Next Level : 6000

Known Languages : common, orc

-------------------------------------------------------

Strength : 20
Dexterity : 14
Constitution : 14
Intelligence : 8
Wisdom : 8
Charisma : 8

-------------------------------------------------------

Armor Class : 16

Flatfooted Armor Class : 14
Touch Armor Class : 12

Special Armor Class Notes :

-------------------------------------------------------

Hit Points : 35

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Save vs. Fortitude : 5
Save vs. Reflex : 3
Save vs. Will : 2

Special Save Notes :

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Initiative Modifier : +2

Base Attack Bonus : +3

Melee Attack Bonus : +8

Ranged Attack Bonus : +5

Special Combat Notes : berserk rage

-------------------------------------------------------

Weapons :
Masterwork Great Sword +9 (2d6)+7
Masterwork Mighty +4 comp bow +6 (1d8)+4
dagger


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Skills :

Name/Total Mod (Ability) ** # Ranks taken

Handle Animal/3 (Cha) 4 rank
Wilderness Lore/5 (Wis) 6 ranks
Swim*/9 (Str) 4 rank
Climb*/9 (Str) 4 ranks

* Armor Check Penalty Applies
-------------------------------------------------------

Feats : toughness, iron will



-------------------------------------------------------

Racial and Class Skills, Abilities & Features : darkvision, 40” base move, uncanny dodge, Rage 1x/day

-------------------------------------------------------

Equipment & Gear (include weight of individual items and total weight) :

Item Cost Weight Location
Masterwork Greatsword 350 15 back
Chain shirt 100 25 on
Masterwork Mighty +4 comp longbow 800 3 over shoulder
dagger 2 1
20 arrows 1 3 Quiver on back
Backpack 2 2 hand
Belt Pouch 1 1
Travelers Outfit 0 5 pack
Fishhook 0.2 0 pack
sack (empty) 0.1 0.5 pack
Waterskin 1 4 pack
trail rations(4 days) 2 4 pack
Horn 5 3
50' silk rope 10 5
2 vials antitoxin 100 0
2 flasks alchemist fire 40 2
2 thunderstones 60 2
2 smokesticks 40 1
2 Tanglefoot bags 100 8
Black opel neclace 1000 0
2614.3 84.5



-------------------------------------------------------

Money : ___PP 85 GP 7 SP ___CP

-------------------------------------------------------

Base Speed : 40 feet

Normal Speed (including penalty for armor or encumbrance load) : 40 feet

AC Check Penalty (for armor or encumbrance load, whichever figure is worse) : -2

Maximum DEX Bonus (for armor or encumbrance load, whichever figure is worse) : +4

-------------------------------------------------------

Character History : Solomon Kreel was born of an orc slave woman, captured by his barbarian tribe. He doesn’t know who his true father is, no one does, for many of the warriors had their way with his mother after she was captured. This tribe exists on the edge of civilization, where battles with orcs is a regular occurrence. When he was born, and it was evident that he was only half-orc, the tribe took him from his mother and gave him to a human wet nurse to raise. For a name, they decided to name him after a warrior who had recently died, and who had as good a chance as any to be his father.

Solomon grew up fast, as half-orcs do. There were numerous half-orcs in the tribe, so he was not particularly looked down upon. Two things singled him out, his great strength, and his gentle nature. Solomon liked children and animals. He enjoyed the outdoors, but only tolerated all the martial training. Realizing his simple, but good nature, the local priest of Kord took him under his wing. This cleric, Tornwhistle by name, worried that the simple-minded Solomon would be swayed to evil deeds by the less scrupulous members of the tribe. He taught him to be careful of people, and pay attention to their actions more than their words. Solomon grew to love and admire this old man, though he never thought much of all the emphasis on valor and honor. He was much more interested in surviving and helping those less powerful than himself.

As often happens in small tribes, the forces of Erythnul gained the upper hand in the tribe. Tornwhistle was mysteriously slain and Solomon started to feel very uncomfortable with the state of the tribe’s leadership. One night, under the cover of darkness, he took a horse and left, looking for another wise mentor to keep him on the right course, while questing for power and right.

Solomon headed east, and was hired on sight as a merchant guard for a prosperous merchant named Sven Leifguard. Sven soon began to trust the gentle giant. He bought his the best armor and weapons he could, and entrusted him with sensitive cargo. But the trust did not go both ways. Sven was a wordly man, fond of fine wine and young women. Solomon soon grew wary of his patron, and his callous treatment of his animals and employees. Upon a trip East, Solomon disembarked at the end of the caravan, to search for a new life and patron. He soon found work in the only occupation he knows, as a warrior. Recruited for a LRRP mission, he headed East on board a ship.
 

Need any more players or is this game full? I'm playing a wizard/rogue in another game right now, but he's fun to play and it sounds like that sort of character could maybe benefit this party if there's still room. This one could be more wizard, maybe even just wizard, whereas the other's more roguish. Let me know what you think, Alsih2o. Thanks!
 

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