castaway pbp

alsih2o said:
infax, everythign over 16 comes at 2 for 1 in a point buy, i think oyu have exceeded a 32 point buy by just a bit :)

2 for 1 over 16? I thought it was that up until 14, it was 1:1, then 15 and 16 were 2:1 and 17 and 18 were 2:1. So, by this method an 18 would cost 16. If 9-16 are 1 and 17&18 are 2 then an 18 would only be 12. Am I mistaken on how point buy works? Thanks!
 

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No, no. I went over the 32 point proposal. I was not clear on the system (we use an awful lot of different point-buy methods in my group).

Clearing it up, then, everything over 16 cost 2-for-1 so 16 costs 8, 17 costs 10 and 18 costs 12.

I'll edit the post above.

The character had:

Str 10 (-2 racial); cost 2
Dex 18 (+2 racial); cost 12 (I spent as if 10)
Con 12; cost 4
Int 18; cost 12 (I spent as if 10)
Wis 12; cost 4
Cha 10; cost 2

TOTAL: 36

The character will have:

Str 10 (-2 racial); cost 2
Dex 18 (+2 racial); cost 12
Con 10; cost 2
Int 18; cost 12
Wis 10; cost 2
Cha 10; cost 2

TOTAL: 32
 

Ok, I checked the DMG. Avatar V is correct for the DMG method. So, alsih2o, what will you be using?

I will wait for a reply before editing my post above.
 

Borrowing the template for posting ...

Jobis Swifthand
Male Half Elf, Rogue 3

Age: 27
Height: 5'6"
Weight: 150 lbs
Eyes: Green
Hair: Short, unruly, dark brown
Alignment: Chaotic Good
Level: 3
Exp: 3000
Next Level: 6000

Str 10 (+0)
Dex 18 (+4)
Con 12 (+1)
Int 14 (+2)
Wis 10 (+0)
Cha 14 (+2)

Combat
Speed: 30ft
Base Attack Bonus: +2
Melee Base Attack Bonus: +7
Ranged Base Attack Bonus: +6
Initiative: +4
AC: 18 (+4 Dex, +3 Armor); FF 13; Touch 14
HP: 17 (3d6+3)

Saves
Fortitude: +2
Reflexes: +7
Will: +1 (+3 against enchantments)

Skills [ranks in brackets]
Bluff: +8 [6]
Decipher Script: +3 [1]
Diplomacy: +7 [3]
Disable Device: +10 [6] (8 w/o MW thieving tool)
Disguise: +8 [6]
Escape Artist: +5 [1]
Forgery: +5 [3]
Gather Information: +6 [0]
Hide: +10 [6]
Listen: +1 [0]
Move Silently: +10 [6]
Open Lock: +12 [6] (10 w/o MW thieving tool)
Search: +5 [2]
Sense Motive: +3 [3]
Sleight of Hand: +6 [2]
Spot: +3 [2]
Tumble: +5 [1]
Use Magic Device: +8 [6]

Languages
Common, Elven, Draconic and Gnoll.

Feats
Weapon Finesse(Rapier), Dodge, Mobility


Equipment :

Masterwork Rapier, +7 melee, 1d6 damage - in scabbard at belt
Studded Leather Armor - worn
Black Cloak - worn
4xDagger, +6 melee and ranged, 1d4 damage - 3 hidden in cloak, one in boot
Crossbow, light +6 ranged, 1d8 damage - in backpack together with 10 normal and 5 silver tipped bolts
Masterwork thieving tools - belt
Candle - backpack
4xOil, flask - 3 in backpack, one at belt
Alchemist's Fire - backpack, extra secured
4xsunrod - 3 in backpack, one at belt
20xtindertwig - 17 in backpack, 3 at belt
2xsmokestick - belt
60' Rope - backpack
4xRations, trail - backpack
Potion of cure light wounds - belt
Wand of Magic Missile (CL 1) - belt
Wand of Cure Light Wounds - belt
Scrolls: 1xAlarm, 1xcomprehend languages, 1x featherfall, 1xtrue strike, 1xshatter, 1xsilence, 1x see invisibility - all in scrollcase in backpack, except for the scroll of featherfall, which is kept in an inner pocket of the cloak

bedroll, spare tunic, etc - backpack


Jobis Swifthand was born as the son of Malak the Smith and the elven maid Evarindia. The unusual couple caused many raised eyebrows in their home village and when another smith opened his workshop, their income fell victim to the latent prejudices of the simple villagers.

Trying to get work in one of the larger cities they traveled over land and finally arrived in <some city name>. Malak was able to find work as assitant to a smith and was content to do simple work in order to keep his family alive.

One evening, though, he was robbed and heavily wounded in the attempt of resistance. Shortly afterwards he died forcing Jobis to secure the families survival as his mothers herbal knowledge was great, but focused on the herbs of the woods, not those of the cities.

Soon Jobis discovered, that while legal work was somewhat more secure, illegal activities brought in much more and required much less work and within one decade he had grown from a young frightened boy into a self-assured, skilled and often flamboyant thief and con-man.

But of course no lawbreaker can always have luck and so one day Jobis was caught trying to pull a especially daring stunt to procure the money for his sick mother's treatment, who after her husbands death had lost her will to live.

Faced with the alternative of forced labour and prison and having promised his mother on her dying bed to become a better person, he agreed to employ his unique talents in the service of the army, where he is now.
 
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Edward Talmed has always been a wanderer. He had an insatiable curiosity as a boy and was eager to indulge it. Wandering into the woods was another favorite activity of Edwards and the discouragement from his parents did not deter him. At the age of 18, Edward became enamored with a cleric of Fharlanghn that was passing through his town. Hearing the many tales of the clerics exploits, Edward asked the cleric if he could travel beside him. The cleric accepted and together they set off on an endless journey.

It has been 10 years since he left his hometown. During these years, the cleric taught him the ways of Fharlanghn. In time Edward took upon himself the dame responsibilities as his friend, he became a cleric. The elder cleric died 2 years ago, leaving Edward to continue the journey. These past 10 years Edward has kept infrequent contact with his family; this is how he knew they moved to the newly settled colony. The recent problems in the area have made him worry about his family’s future. The promises of land, a future gift for his family, also contributed to Edward returning to Maissen to join the reconnaissance patrol.

Edward Talmed Human Male Cleric of Fharlanghn 3

Age: 28
Height: 5’ 11”
Weight: 176 lbs
Eyes: Brown
Hair: Short, curly, and brown
Alignment: Neutral Good
Level: 3
Exp: 3000
Next Level: 6000

Known Languages: Common, Giant

Str 14 Dex 12 Con 14 Int 12 Wis 16 Cha 10

Fort +5 Ref +2 Will +6

Armor: Masterwork Breastplate
Shield: Masterwork Buckler
AC: 17
Flatfooted: 16
Touch: 11

Hit Points: 26

Initiative: +1
BAB: +2
Melee AB: +4
Ranged AB: +3

Weapons:
Masterwork Morningstar +5 1d8+2
Light Crossbow +3 1d8

Skills: (rank + ability)
Concentration 6 (4 + 2)
Listen 5 (2 + 3)
Spellcraft 5 (4 + 1)
Spot 5 (2 + 3)

Armor Check Penalty: -3

Feats: Empower Spell, Extend Spell, Spell Focus (Enchantment)

Abilities: Turn Undead, Travel Domain Power, Luck Domain Power

Equipment:
Masterwork Morningstar 308gp 8lb
Light Crossbow 25gp 6lb
Masterwork Breastplate 350gp 30lb
Cloak of Resistance +1 1000gp 1lb
Masterwork Buckler 165gp 5lb
Everburning Torch 90gp 1lb
8 scrolls of Cure Light Wounds 200gp
2 scrolls of Cure Moderate Wounds 300gp
1 scroll of Lesser Restoration 150gp
Backpack 2gp 2lb
Bed Roll 1sp 5lb
Waterskin 1gp 4lb
Silver Holy Symbol 25gp 1lb
4 Trail Rations 2gp 4lb
Belt Pouch 1gp 1lb
40 bolts 4gp 4lb
Traveller’s Outfit 5lb
76gp 9sp


Level 0 Spells
Spells per Day: 4
Light
Detect Magic
Read Magic
Create Water

Level 1 Spells
Spells per Day: 3+1
Cause Fear
Bless
Divine Favor
Expeditious Retreat

Level 2 Spells
Spells per Day: 2+1
Hold Person
Bull’s Strength
Locate Object
 

This looks very interesting. Would you have room for a dwarven ranger? I only count 5 characters generated so far.

Also, are you willing to use 3.5, or just stick with 3.0?
 

infax said:
Ok, I checked the DMG. Avatar V is correct for the DMG method. So, alsih2o, what will you be using?

I will wait for a reply before editing my post above.

sigh, dmg method, my double apology there :)
 

Tumakhunter said:
This looks very interesting. Would you have room for a dwarven ranger? I only count 5 characters generated so far.

Also, are you willing to use 3.5, or just stick with 3.0?

sticking with 3.0, but i have room for a ranger :)
 


alsih2o said:


sticking with 3.0, but i have room for a ranger :)
Does that include my ranger or should I go with something else?


Also is this the table we are to go off of?
9/1 pt
10/2 pts
11/3 pts
12/4 pts
13/5 pts
14/6 pts
15/8 pts
16/10 pts
17/13 pts
18/16 pts

I'm still at work just trying to get some primary thoughts into my character.
:)
 

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