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Sorry it took me so long to get a character up; really busy at work today.
Anyhow, here's the character
It looks like there's a lot of people in this campaign. I hope I'm still able to play; it looks like a lot of fun. Anyhow, the background will be coming soon. Also, AlsiH20, is it still alright if I join in even though we're getting to be a pretty big group?
Cale Tomen
*****
Race: Halfling
Alignment: CG
Class: Rogue 2 / Transmuter 1
Height: 2' 11"
Weight: 33 lbs.
Eyes: Hazel
Hair: Brown
Languages: Common, Halfling, Elven, Orc, Draconic, Goblin
Hit Dice: 2d6+1d4 (13 hp)
BAB: +1
AC: 16 (Touch 15, FF 12)
Saves: Fort: +1, Ref: +8, Will: +4
Abilities: (after racial adjustment)
-----
Str: 6 -2
Dex: 18 +4
Con: 10 0
Int: 18 +4
Wis: 12 +1
Cha: 8 -1
Feats:
-----
Proficient with the following weapons: Crossbows, Club, Quarterstaff, Dagger (any type), Dart, Light Mace, Sap, Shortbow (normal
and composite), and Short Sword
Proficient with Light Armor
Scribe Scroll
Point Blank Shot
Rapid Shot
Equipment:
-----
Bracers of Armor +1 (900 gp)
Masterwork Light Crossbow (335 gp)
Light Mace (5 gp)
30 Bolts (3 gp)
2 Daggers (4 gp)
Beltpouch (1 gp)
Pearl of Power, 1st level (1,000 gp)
68 gp
Backpack (2 gp)
Grappling Hook (1 gp)
50' of Rope (silk) (10 gp)
Spellbook (15 gp)
Masterwork Thieve's Tools (100 gp)
5 Flasks of Acid (50 gp)
2 Vials of Antitoxin (100 gp)
Spell Component Pouch (5 gp)
Attacks: Light Crossbow +8 (+7 outside of 30') (1d8, 19-20,x2), Light Mace +0 (1d6, x2), Dagger +0 (1d4, 19-20 x2), Dagger(thrown)
+7 (1d4, 19-20 x2)
Skills:
-----
Craft Trapmaking 4/+8
Climb 6/+6
Disable Device 6/+12 (+10 w/o masterwork tools)
Hide 6/+14
Listen 6/+9
Move Silently 6/+12
Open Lock 6/+12 (+10 w/o masterwork tools)
Search 5/+9
Sleight of Hand 6/+10
Spellcraft 5/+9
Use Magic Device 5/+4
Use Rope 5/+9
Spells:
-----
Level 0 known: All, except enchantment and abjuration schools
Level 1 known: Mage Armor, Magic Missile, Magic Weapon, obscuring Mist, Spider Climb,Unseen Servant
Spells per day:
-----
5 zero level (one must be transmutation)
3 first level (one must be transmutation)
Special:
-----
Raven familiar, named Shadow, whom speaks Common
+1 attack bonus with thrown weapons
+2 bonus on saving throws against fear
Sneak Attack +1d6
Evasion
Backgroud:
-----
Born and raised in a small Halfling settlement just outside of Maissen, Cale was always insatiably curious. He voraciously read as a youngster, but there were not many books to be had in his village, and not much to do period. Soon, he wanted to see the world. He left Maissen, despite his families pleas that he stay. He promised to return often, and has tried to hold to his word, but it's hard sometimes. He explored Maissen for some time, taking up residence there for a couple of years, but still he itched to see the world. It was this itching that led Cale to become a sailor. As a sailor, though, he fell into some unsavory crowds and has taken to moving quietly and silently to keep out of trouble. With several trading cartels forming, Cale quickly found his skills as a spy invaluable to his trading company.
For his fellow sailors, Cale always provides top notch intelligence of what the other boats in the area are up to and keeps them well informed of what deals are to be had where. In exchange, when the ship docks Cale is given a day or two reprieve from his usual duties as a sailor and he uses this time to find libraries and such to find new books, and useful tidbits about the region. It was through these endeavors that Cale became interested in Arcana. Soon, he was a sailor most of the time and a new wizard whenever he could get into town to research magic.
When Cale heard about the recon patrol heading to the new continent, he leaped at the chance to learn about a new culture and to possibly build some more arcane knowledge. He offered his services as a sailor and spy and was accepted. It was with great anticipation that Cale boarded the ship that was to take him to the new continent. But, even if he'd known what was going to happen, he suspects he still would have boarded that ship. Forget the danger, never in his life has he had such an adventure.
Edit: Added background


Cale Tomen
*****
Race: Halfling
Alignment: CG
Class: Rogue 2 / Transmuter 1
Height: 2' 11"
Weight: 33 lbs.
Eyes: Hazel
Hair: Brown
Languages: Common, Halfling, Elven, Orc, Draconic, Goblin
Hit Dice: 2d6+1d4 (13 hp)
BAB: +1
AC: 16 (Touch 15, FF 12)
Saves: Fort: +1, Ref: +8, Will: +4
Abilities: (after racial adjustment)
-----
Str: 6 -2
Dex: 18 +4
Con: 10 0
Int: 18 +4
Wis: 12 +1
Cha: 8 -1
Feats:
-----
Proficient with the following weapons: Crossbows, Club, Quarterstaff, Dagger (any type), Dart, Light Mace, Sap, Shortbow (normal
and composite), and Short Sword
Proficient with Light Armor
Scribe Scroll
Point Blank Shot
Rapid Shot
Equipment:
-----
Bracers of Armor +1 (900 gp)
Masterwork Light Crossbow (335 gp)
Light Mace (5 gp)
30 Bolts (3 gp)
2 Daggers (4 gp)
Beltpouch (1 gp)
Pearl of Power, 1st level (1,000 gp)
68 gp
Backpack (2 gp)
Grappling Hook (1 gp)
50' of Rope (silk) (10 gp)
Spellbook (15 gp)
Masterwork Thieve's Tools (100 gp)
5 Flasks of Acid (50 gp)
2 Vials of Antitoxin (100 gp)
Spell Component Pouch (5 gp)
Attacks: Light Crossbow +8 (+7 outside of 30') (1d8, 19-20,x2), Light Mace +0 (1d6, x2), Dagger +0 (1d4, 19-20 x2), Dagger(thrown)
+7 (1d4, 19-20 x2)
Skills:
-----
Craft Trapmaking 4/+8
Climb 6/+6
Disable Device 6/+12 (+10 w/o masterwork tools)
Hide 6/+14
Listen 6/+9
Move Silently 6/+12
Open Lock 6/+12 (+10 w/o masterwork tools)
Search 5/+9
Sleight of Hand 6/+10
Spellcraft 5/+9
Use Magic Device 5/+4
Use Rope 5/+9
Spells:
-----
Level 0 known: All, except enchantment and abjuration schools
Level 1 known: Mage Armor, Magic Missile, Magic Weapon, obscuring Mist, Spider Climb,Unseen Servant
Spells per day:
-----
5 zero level (one must be transmutation)
3 first level (one must be transmutation)
Special:
-----
Raven familiar, named Shadow, whom speaks Common
+1 attack bonus with thrown weapons
+2 bonus on saving throws against fear
Sneak Attack +1d6
Evasion
Backgroud:
-----
Born and raised in a small Halfling settlement just outside of Maissen, Cale was always insatiably curious. He voraciously read as a youngster, but there were not many books to be had in his village, and not much to do period. Soon, he wanted to see the world. He left Maissen, despite his families pleas that he stay. He promised to return often, and has tried to hold to his word, but it's hard sometimes. He explored Maissen for some time, taking up residence there for a couple of years, but still he itched to see the world. It was this itching that led Cale to become a sailor. As a sailor, though, he fell into some unsavory crowds and has taken to moving quietly and silently to keep out of trouble. With several trading cartels forming, Cale quickly found his skills as a spy invaluable to his trading company.
For his fellow sailors, Cale always provides top notch intelligence of what the other boats in the area are up to and keeps them well informed of what deals are to be had where. In exchange, when the ship docks Cale is given a day or two reprieve from his usual duties as a sailor and he uses this time to find libraries and such to find new books, and useful tidbits about the region. It was through these endeavors that Cale became interested in Arcana. Soon, he was a sailor most of the time and a new wizard whenever he could get into town to research magic.
When Cale heard about the recon patrol heading to the new continent, he leaped at the chance to learn about a new culture and to possibly build some more arcane knowledge. He offered his services as a sailor and spy and was accepted. It was with great anticipation that Cale boarded the ship that was to take him to the new continent. But, even if he'd known what was going to happen, he suspects he still would have boarded that ship. Forget the danger, never in his life has he had such an adventure.
Edit: Added background
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