castaway pbp

Sorry it took me so long to get a character up; really busy at work today. :( Anyhow, here's the character :) It looks like there's a lot of people in this campaign. I hope I'm still able to play; it looks like a lot of fun. Anyhow, the background will be coming soon. Also, AlsiH20, is it still alright if I join in even though we're getting to be a pretty big group?

Cale Tomen
*****
Race: Halfling
Alignment: CG
Class: Rogue 2 / Transmuter 1
Height: 2' 11"
Weight: 33 lbs.
Eyes: Hazel
Hair: Brown
Languages: Common, Halfling, Elven, Orc, Draconic, Goblin

Hit Dice: 2d6+1d4 (13 hp)
BAB: +1
AC: 16 (Touch 15, FF 12)
Saves: Fort: +1, Ref: +8, Will: +4

Abilities: (after racial adjustment)
-----
Str: 6 -2
Dex: 18 +4
Con: 10 0
Int: 18 +4
Wis: 12 +1
Cha: 8 -1

Feats:
-----
Proficient with the following weapons: Crossbows, Club, Quarterstaff, Dagger (any type), Dart, Light Mace, Sap, Shortbow (normal

and composite), and Short Sword
Proficient with Light Armor
Scribe Scroll
Point Blank Shot
Rapid Shot

Equipment:
-----

Bracers of Armor +1 (900 gp)
Masterwork Light Crossbow (335 gp)
Light Mace (5 gp)
30 Bolts (3 gp)
2 Daggers (4 gp)
Beltpouch (1 gp)
Pearl of Power, 1st level (1,000 gp)
68 gp
Backpack (2 gp)
Grappling Hook (1 gp)
50' of Rope (silk) (10 gp)
Spellbook (15 gp)
Masterwork Thieve's Tools (100 gp)
5 Flasks of Acid (50 gp)
2 Vials of Antitoxin (100 gp)
Spell Component Pouch (5 gp)

Attacks: Light Crossbow +8 (+7 outside of 30') (1d8, 19-20,x2), Light Mace +0 (1d6, x2), Dagger +0 (1d4, 19-20 x2), Dagger(thrown)

+7 (1d4, 19-20 x2)

Skills:
-----
Craft Trapmaking 4/+8
Climb 6/+6
Disable Device 6/+12 (+10 w/o masterwork tools)
Hide 6/+14
Listen 6/+9
Move Silently 6/+12
Open Lock 6/+12 (+10 w/o masterwork tools)
Search 5/+9
Sleight of Hand 6/+10
Spellcraft 5/+9
Use Magic Device 5/+4
Use Rope 5/+9

Spells:
-----
Level 0 known: All, except enchantment and abjuration schools
Level 1 known: Mage Armor, Magic Missile, Magic Weapon, obscuring Mist, Spider Climb,Unseen Servant

Spells per day:
-----
5 zero level (one must be transmutation)
3 first level (one must be transmutation)

Special:
-----
Raven familiar, named Shadow, whom speaks Common
+1 attack bonus with thrown weapons
+2 bonus on saving throws against fear
Sneak Attack +1d6
Evasion

Backgroud:
-----
Born and raised in a small Halfling settlement just outside of Maissen, Cale was always insatiably curious. He voraciously read as a youngster, but there were not many books to be had in his village, and not much to do period. Soon, he wanted to see the world. He left Maissen, despite his families pleas that he stay. He promised to return often, and has tried to hold to his word, but it's hard sometimes. He explored Maissen for some time, taking up residence there for a couple of years, but still he itched to see the world. It was this itching that led Cale to become a sailor. As a sailor, though, he fell into some unsavory crowds and has taken to moving quietly and silently to keep out of trouble. With several trading cartels forming, Cale quickly found his skills as a spy invaluable to his trading company.

For his fellow sailors, Cale always provides top notch intelligence of what the other boats in the area are up to and keeps them well informed of what deals are to be had where. In exchange, when the ship docks Cale is given a day or two reprieve from his usual duties as a sailor and he uses this time to find libraries and such to find new books, and useful tidbits about the region. It was through these endeavors that Cale became interested in Arcana. Soon, he was a sailor most of the time and a new wizard whenever he could get into town to research magic.

When Cale heard about the recon patrol heading to the new continent, he leaped at the chance to learn about a new culture and to possibly build some more arcane knowledge. He offered his services as a sailor and spy and was accepted. It was with great anticipation that Cale boarded the ship that was to take him to the new continent. But, even if he'd known what was going to happen, he suspects he still would have boarded that ship. Forget the danger, never in his life has he had such an adventure.


Edit: Added background
 
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Loskeruina Wenmegil

Loskeruina Wenmegil
Nickname: "Loske"
Race: Half-Elf
Gender: Female
Alignment: CG
Class: Ranger 3
Height: 5'8
Weight: 118
Eye: Saline Blue-Green
Hair: Red (long and wavy)
Languages: Common, Elven, Dwarven, Goblin

Hit Dice: 3d10+6 ; (hp 33);
AC 16
BAB: +3
Atk +5 base melee, +5 base ranged;
Init +2;
Spd 30;
SV Fort +5, Ref +3, Will +3

Ablilites
STR 14 +2
DEX 14 +2
CON 14 +2
INT 14 +2
WIS 14 +2
CHA 10 +2

Feats, Race and Class Skills
Ambidexterity & 2 weapon fighting feats while in light or no armour
Favoured enemy - Giants (incl ogres)
Point Blank Shot, Track (class bonus), Weapon Focus: Longsword.
SQ: Immunity: Sleep (Ex), Low-light vision (Ex); RF: +2 Will bonus
to Enchantment spells, Elven Blood;


Equipment (57.5 lbs, light load)
Armor:
Mithral Shirt (1100 gp)

Weapons
Mighty composite longbow +2, Masterwork (600 gp)
Longsword, Masterwork (315 gp)
Shortsword, Masterwork (310 gp)
Dagger, Silver (10 gp)

Possessions
Waterskin (full) x2
backpack
Bedroll
Scroll Case, (Heritage name parchment)
Fishhook
Traveler's outfit
Healer's kit
Pouch, belt
Rope, silk (50 ft.)
Sack
Rations, trail (per day) x2

Money
PP: 0
GP: 296
SP: 72
CP: 0

Skills
Animal Empathy+2,
Climb+4,
Concentration+4,
Handle Animal+4,
Heal+6,
Hide+7,
Intuit Direction+3,
Knowledge (nature)+4,
Listen+5,
Move Silently+6,
Profession (Bowmaker)+3,
Profession (Fisher)+3,
Search+4,
Spot+4,
Swim+3,
Wilderness Lore+4.

Character Background
Loskeruina Wenmegil, better known as Loske to her friends, past is somewhat mysterious but mostly it’s quite tragic as she was left on the doorsteps of one of the many nameless orphanages n the region of Maissen. She was only a few months old and was not even weaned off her mother’s milk when her abandonment happened. A local human woman who had lost her own child recently would supply the needed milk but would never be a mother. Though she has no idea who her parents where their was one clue. A piece of expensive parchment, Elvish in design, inscribe with her first name, Loskeruina which translated from Elvish is; Flame-red-haired. The gold embossed Elven symbols have been rubbed bear as she is in the common practice of running her fingers over them as if she can trace her heritage threw them… This simple piece of paper is one of her most prized possessions as thinking upon what her parents are or where like is one of the simple pleasure she enjoys out of life.

Loske grew up slowly in the caretaker’s human eyes but was always viewed as a well behaved but distant child as she would rather play quietly by herself than with the other orphans. She would socialize often with travelers as if she was already searching for her heritage at such a tender age. This socializing would allowed her to learn Elven and Dwarven and a bit of goblin that she would latter expand upon. She was what anyone would want from his or her child to be. Be it ethical, athletic, articulate, attractive or just well behaved but still she never did find a replacement for her lost parents and family.

As Loske came to age her fondness for the forest blossomed as her body also blossomed growing tall and slender. She found her solace and happiness that had eluded her at the orphanage in the thick forest of greens and browns. Soon she would spend all of her conscious time in her new heaven returning to the orphanage only for a few hours of sleep each night. If the caretaker noticed her coming and goings nothing was ever said and maybe the caretaker thought it was for the best.

Soon after that, Loske was staying in the forest for weeks completely living off of the land and enjoying ever minute of it. Her combat skills where raw but soon enough they became adequate to defend herself and her new home. She made enough money from fishing and bow making to have the little amount of money she needed but soon her forest seemed small as the Elven blood’s wanderlust soon took effect. In her wanderlust filled heart nothing seemed more interesting as seeing more of the world and with every new adventure the chance of finding her heritage would be one step closer...
 
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Hey my character is sort of only half done... I hate to say this but I'm very new to D&D 3 edition. Seems to take much longer to make a character than the ole 2nd edition way... Oh and I have a new found hatred of the point system... Give me dice any day, but I understand the need for the point system.

Anyhow, as I said it's not finished. I noticed that everyone had more money to spend then me... Which I only had the starting money from the PHB. Anyhow if someone could tell me what page it is on the DMG I would be much appreciated. E-Tools said something like 2700 but what does it know... :D

So I'll do equipment and history tomorrow, I would do it now but I need to get ready for bed as I have to work tomorrow but it's a short shift only 10 hours long. :( I'll get my history up them also.

Oh yeah
MC means Might Change
WC means Will Change
 

2700 is the correct amount for 3rd level characters. And yes creating characters takes longer. A side effect of greater options. You will get quicker as you create more characters. Also the higher the level the more work it is to create a character.
 


Character Roster

I did this to myself and thought I could as well post it here. In order of appearance then:

- Toskar Shieldsplitter, Dwarf, Fighter (Badger)
- Solomon Kreel, Half Orc, Barbarian (Manzanita)
- Kelkan Softfeet, Halfling, Wizard (Infax)
- Jobis Swifthand, Half Elf, Rogue (Dakkareth)
- Eduard Talmed, Human, Cleric (ShadowX)
- Jak Ogresticker, Dwarf, Ranger (Tumakhunter)
- Swift, Elf, Monk (Macbeth)
- Cale Tomen, Halfling, Rogue/Transmuter (Avatar_V)
- Loskeruin Wenmegil, Half-Elf, Ranger (Brother Shatterstone)

A 9 men strong party. We ran the gammut of classes, missing only Druid, Paladin and Bard. And not a single lady so far.

As an ending note, I'm eager the game begins soon and intend to make a stand-up for low postcount players (as one of the players with the lowest postcount so far:)).

edit: gramar
 
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Ach...thought there were three dwarves, but I guess just two...ah well, two is still plenty..:)

And as someone who used to be the low post guy when I first showed up, I'm all in favor of them also. Fresh minds and what not...

Can't wait until we kick it off...

Any hint on what items we will have when the game starts?
 

nothing against low post count :) i just hope to addict you before you get distracted by somehting else :)

9 is actually a really good number :)

at this point, we are good to go, count on seeing a starting staement from me under "rememebr the calvindale" over in playing the game.

good luck, you are gonna need it :)
 

oooh! i just read thread in meta whre morruss is asking his players to create an account with their characters name as the screename.

with 9 characters this surely would make my life easier :)

it is not required, but could be uberhandy if you get the itme and miniscule energy required :)
 

I'm very reluctant to create a screen name just for this game. That is how I ended up with the Manzanita userID, for a game that ended abruptly w/in a couple months. I found it took significatly more time to log in and log out as different screen names, and that I would often do it wrong. So I dumpted my former UserID (& the 150 or so posts I had under it), and adopted Manzanita as my only one.

Perhaps I should recreate my Manzanita Sparrow PC for this game. She would be an elven cleric. This group needs healers more than barbarians. I am psyched to play Solomon. If you think I should resubmit my PC, I'd be happy to Alsih2o.
 

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