castaway pbp


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From the looks of it you have a lot of players, but if you can take one more I'd like to join in. I'm thinking of playing a monK (no equipment to get washed away ;) ) . If you have room for me I can get my char up by the end of the day.
 

Macbeth said:
From the looks of it you have a lot of players, but if you can take one more I'd like to join in. I'm thinking of playing a monK (no equipment to get washed away ;) ) . If you have room for me I can get my char up by the end of the day.

go ahead and give it a try.

we have a lot of low post count people doing this one. i am not sure of that means they are all good listeners or if they might not stick around :)
 

I will have my Dwarven Fighter in by tomorrow. I may dabble a bit while I'm here at work, but I probably won't be able to finish until I get home.
 

tburdett said:
I will have my Dwarven Fighter in by tomorrow. I may dabble a bit while I'm here at work, but I probably won't be able to finish until I get home.

no worries, no hurries. i would like to start monday morning, so oyu have some wiggle time :)
 

Jak Ogresticker

Here I am, a little late. Edited slightly for description, added alignment and a little background.

Giljak “Jak” Ogresticker, 3rd level Dwarven Ranger

Height: 4’3” ; Weight: 175 lbs; Hair: Bald. Black beard shaped into a goatee.
Eyes: Grey; Skin: tanned, as from a lot of time outdoors.
Size: Medium; Base Speed: 20’; Alignment NG

Str 16 (+3) (10pt)
Dex 13 (+1) (5pt)
Con 15 (+2) (5pt, race +2)
Int 10 (0) (2pt)
Wis 14 (+2) (6pt)
Cha 10 (0) (4pt, race -2)

Saves: Fort +5, Ref +2, Will +3
BAB+3
HP 28
AC 14 (touch 11; flat footed 13; vs giants 18)
Init: +1

Racial abilities (in brief)
Darkvision 60’
Stonecunning
+2 on saves vs poison, spells, & spell like effects
+1 to attack orcs and goblinoids
+4 dodge vs giants (incl ogres)
+2 Appraise & Craft (metal or stone work)

Class abilities (in brief)
Track feat
Favoured enemy - Giants (incl ogres)
Ambidexterity & 2 weapon fighting feats while in light or no armour

Feats
Alertness (+2 on Listen and Spot checks)
Dodge (+1 ACD bonus against 1 designated foe)

Skills:
Hide 5 (4 ranks + Dex)
Listen 8 (4 ranks + Wis + Alert)
Move Silently 5 (4 ranks + Dex)
Search 4 (4 ranks)
Spot 8 (4 ranks + Wis + Alert)
Wilderness Lore 6 (4 ranks + Wis)

Weapons
Shortspear (main weapon - Att +6; dmg 1d8+3; crit x3; range 30’; wt 5)
Masterwork Battleaxe ( Att +7; dmg 1d8+3; crit x3; wt7)
2 Throwing Axes (Att +6 melee/ +4 ranged; dmg 1d6+3; crit x2; range 10’; wt 4 ea)
Machete (shortsword - Att +6; dmg 1d6+3; crit 19-20 / x2; wt 3)

Armour
Studded leather (AC+3; Max Dex +5; Check -1)

Gear
Backpack (wt 2)
Bedroll (wt 5)
Flint & steel
50’ Silk Rope (wt 5)
Spyglass (wt 1)
2 Waterskins (wt 4 ea full)
Whetstone
6 days trail rations (wt 1/day)
Mirror, small steel (wt 1/2)
Belt pouch (wt 1/2)
5 Sunrods (wt 1 ea)
5 Smokesticks (wt 1/2 ea)

Background:

Jak grew up in a small dwarven military outpost in the forests not too far away from Maissen, the son of a Royal Scout. Raised to follow in the family tradition, he was taught special tactics against the Ogres and Hill Giants that marauded the area. His was a happy childhood.

Five years ago, the outpost was recalled, and all personnelle with it. But Jak elected to stay in the land he had grown up in, and as he had not yet actually joined the ranks of the military, he was permitted. In parting, his father gave him the battleaxe that Jak’s great grandfather had been awarded by the kingfor exemplary service.

In time, Jak grew bored, so began wandering the land, sometimes acting as a bounty hunter, sometimes defending small villages from the monsters of the area. When he heard o fthe new opportunities across the sea, he jumped at them.
 
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Swift
Male Elf Monk 3

Str 14 (+2)
Dex 16 (+3)
Con 10 (0)
Int 10 (0)
Wis 17 (+3)
Cha 9 (-1)

AL: LG

BAB: +2

AC 16, Flat Footed 13, Touch 16
HP 18

Speed 40 ft.

Saves:
Fort: +3
Ref: +6
Will: +6

Feats/Class Features:
Dodge
Mobility
Stunning Attack
Evasion
Defelct Arrows
Still Mind

Skills
Hide +7
Listen +7
Move Silently +7
Tumble +9
Spot +7
Swim +4

Unarmed Attack: +4, Damage 1d6+2
Flurry of Blows: +2/+2, Damage 1d6 +2
Nunchaku: +4, Damage 1d6+2

Possesions:
Nunchaku
Monk Robes
 

Dwarves...

Yes...three dwarves in the party....I can feel the smacketh about to be laying down on some unlucky people...:)

Plus Manz with a barbarian...yeah..this is gonna be fun..

History of Toskar to be coming soon...
 
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well, i have opened and in-game thread over in playing the game entitled "remember the cavidale" which will be a familiar warcry to all of you. as the cavindale was a ship filled with representatives of 6 races that was headed to the new lands and was stricken within sight of coast by slaving pirates. the pirates slew or enslved all on board. :)
 

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