Apok
First Post
If it's damage-capacity and the general uselessness of the Quicken Spell feat that's got you down, try these house-rules;
1. All multi-dice, damage-variable spells have their damage caps increased by 50%. This will help to level out the damage-imbalance that tends to exist between casters and fighters.
2. Reduce the level modifier of Quicken Spell to 3 or 2, depending on just how soon you want your spellcasters chucking out 2 spells per round. Dropping it to 2 seems reasonable, as a 5th level mage will then be blowing a 3rd level slot for a quickened 1st level spell, which is around the same time a 3.0 Wizard would be casting Haste to fling around dual Magic Missiles or what have you. This keeps spellcasters dangerous at lower levels but scales alot better than the original Haste spell and we all know what atrocities smart players can effect with Haste and multiple 9th level spells.
1. All multi-dice, damage-variable spells have their damage caps increased by 50%. This will help to level out the damage-imbalance that tends to exist between casters and fighters.
2. Reduce the level modifier of Quicken Spell to 3 or 2, depending on just how soon you want your spellcasters chucking out 2 spells per round. Dropping it to 2 seems reasonable, as a 5th level mage will then be blowing a 3rd level slot for a quickened 1st level spell, which is around the same time a 3.0 Wizard would be casting Haste to fling around dual Magic Missiles or what have you. This keeps spellcasters dangerous at lower levels but scales alot better than the original Haste spell and we all know what atrocities smart players can effect with Haste and multiple 9th level spells.