Sepulchrave II
Legend
I don't think this is a fair criticism of 3.X.But come 3e Wizards kinda removed all of this for the most part due to streamlining and ended up buffing these classes far, while also putting all of the fighters features into feats, and the game has simply never quite recovered from this.
Spellcasting is routinely interrupted by AoOs and readied actions, casting defensively is not guaranteed, and casting a spell in combat from anything other than a secure position - i.e. protected by martials - is ill advised: when multiple enemies turn their attention on a wizard, it doesn't go well IME. And if they see them cast a spell, why wouldn't they?