DND_Reborn
The High Aldwin
The fighter has two bonus ASI/feats (6th and 14th) and five subclass awards (at 3, 7, 10, 15, and 18), how many more points do you need for options???
It's generic features (more attacks, limited self-healing, action surges, and re-rolling failed saves) are more than appropriate for warriors, naturally focused on combat and and survival in combat.
The class is a robust chassis for warriors, the issue is you don't currently have the options to rival the superheroic power levels you want. Obviously, those would need to be developed (by 3PP or WotC or homebrew for your own table).
It's generic features (more attacks, limited self-healing, action surges, and re-rolling failed saves) are more than appropriate for warriors, naturally focused on combat and and survival in combat.
The class is a robust chassis for warriors, the issue is you don't currently have the options to rival the superheroic power levels you want. Obviously, those would need to be developed (by 3PP or WotC or homebrew for your own table).