He's talking about "Casting Defensively". One idea that I'm still trying out now is to make it less absolute. Right now, it's too hard to make at low level, and too automatic at high level. I don't think I saw anyone try to cast defensively, except out of pure desperation, until level 12 or so, and by that point it was pretty much automatic.
Currently: DC 15+spell level, and if you succeed there's no AoO. It does nothing against readied actions.
New version: DC 10+spell level, and for every 2 points you succeed by, you get a +1 dodge bonus to AC against any AoOs or readied actions triggered by the casting action.
Failing the check causes the spell to fizzle, as before.
EXAMPLE: if you're level 10, have CON 14 and 10 ranks of Concentration (max is 13), that's a +12 modifier. To cast your best level 5 spell defensively, the DC would be 15. Rolling a 1 or 2 would cause you to lose the spell.
If you rolled an 10 on the check, that'd give you a +3 dodge AC bonus (12+10-15 / 2 = 3.5, round down) against AoOs or readied actions.
And, of course, if they DO hit you on these actions, you get the usual Concentration check to cast through damage.
We changed the feat "Combat Casting" to let you Take 10 for all Concentration checks, not just when casting defensively.