Castles and Crusades: A Lion in the Ropes (Full)


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All classes in the C&C PHB are open btw. Whether you choose cleic or druid gold is the same: Krug's gold (2d10=19) x10=190 gp.

I guess the gold makes up for middle of the road attribute rolls :)

Let me know if your deity (if you go cleric) has a favored weapon thats off the cleric's normal approved list. Use the generic Greyhawk pantheon.

And I havent mentioned it but take max hp for both your levels.
 

FYI- If we cant get anymore interested in the game, and you guys wish to continue, Ill probably bump up your character levels to 3 and allow for a level 0 henchmen for each of you to hire. You can have your own Nodwick! You would give them orders and control their movements, but I would do any dialogue or reactions they would have as npcs. Ill roll up a variety of henchmen and women for your perusal for you to hire at the adventure's start.


Also, Im not really into houseruling but I will make one slight change/adjustments. When spellcasters have to make a concentration check, they use the prime atribute of their class. This reflects I think their mental training as it sets the base check at 12. For illusionists and wizards the attribute is int, druids and clerics it is wis.

Finally, critical hits occur on a natural 20, and do x2 damage.
 
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Well, since youre going up to level 3 and considering that there are zero magic items in C&C as of now, Ill let you double the rolled wealth so itll be 380 for you and 220 for Sado.

Hiring/ upkeep on minions is 2 gold a month same as knightly followers.

What do you think?
 



I’m interested as well. I don’t have any material on C&C either and this will be my very first PbP. So, I may need a little help with char generation-if you don’t mind the hassle.

I was thinking something easy at first, maybe a fighter type as well. I know that Sado planned the same thing, so, maybe a paladin. Can dwarves be paladins in C&C?



Kuld
 

Hmmm ok, so Im assuming that Sado is the only one with the book. Having the book would help, especially in regards to some class abilities and spells which differ from d20. But at its basic the game is similar enough to DnD that it wouldt be too difficult to pick up..ability checks and the concept of Prime abilities are the biggest difference.

Here is a link to a 7 page C&C cheatsheet with some basic info: (right click to save if you wish) http://goreanmale.homestead.com/files/cnccheatsheet.pdf

Kudos to mythmeres site and mhensley for putting that together. The pdf gives basic char gen and equipment info-it doesnt go into the mechanics too much but we can probably overcome that. I recommend the book if you like rpgs, its a nice book IMHO and just 20 bucks.


For what its worth, C&C is rules lite and remisnescent in some rules of Basic and First Ed AD&D. C&C halflings are very much like Tolkien hobbits- gnomes are not tinkers but rather creatures of nature, akin to foxes and tricksters. Rangers and bards are not spellcasters; rangers are fighters with wilderness skills, bards are more like sklads. There are no dump stats in C&C, all 6 stats are tied to various saves.

Anyway take a look at the sheet. Kuld a dwarf paladin would be fine, and "newcomers" to PbP are always welcome.

If any of you have questions Im open to answering them. If Kuld and Scout want to join let me know and Ill roll up your stats.
 
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Ok, I'm in. Although, I'll have to wait to download the C&C cheatsheet 'til tomorrow. I'm off to celebrate Easter with the family.

Happy Easter,
Kuld
 

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