Hello again, everyone!
Just wanted to take the time to thank everyone for thier ideas for my game, you've really helped me to cement a lot of my ideas. I think my best course of action to this would be to create an early Christian sort of religion that is a branch or sect of one of the religions concerning the greater gods (I'm still debating weather to make it the god of law or god of good, both have some interesting aspects to explore).
As to resurection, I think several of you have pointed out to me that there are many ways to present it in order for it to have that miraculous appeal. I'm liking the idea of a resurection that was not the result of a spell but appeared divine, and I also like the idea of having the law enforcers using an artifact that prevents resurection (makes sense for so many reasons).
In regards to the saints, I'm thinking its best to treat them similarly to how the real-world Catholic Church perceives them: all people who go on to heaven are saints, but the Church names those who (by way of various proofs presented after the person's death) the Church decides are gaurenteed to be in heaven. I'm not putting this out to a debate, as it has to do with real-world religion. In the fake-world, saints would be named from clerics, paladins, and other good people who are percieved by their various churches (be they greater, lesser, or one god worshipers) to be exulted. Thus, the church of Ohmarra (a lesser harvest-like god of life, death and the cycle) may name one of thier clerics as a saint, for whatever reason.
As to the lesser gods, my sister (who is playing the Catholic priest in question) has taken the stance that they represent various aspects of her one god, and that people who worship them are worshipping a particular aspect of that god. She holds that if they exist in reality (they rarely, if ever, interact directly with the people of this fake-world) than they are a sort of angelic being, or some very powerful magical being. Personally, I think this is the best way to handle that particular problem.
Finally, in regards to the real-world history of the Catholic church, that is not up to debate, as it has little to do with what will eventually become the fake-world history of this Catholic-like religion. Perhaps refering to this cleric as a Catholic priest is the wrong thing to do, as she represents her own unique early Chistian-like cleric in a D&D world. As such, I think I'm going to be having a lot of fun creating various sects for her religion, as it exists in this fake-world. We chose to set the religion as an early Christian sect in order to create a religion that was de-centralized (they have no Pope-like figure in this fake-world as yet), thereby allowing us to create various other early Christian-like clerics that will have radically different viewpoints to her own. Moreover, thanks to the eclectic world D&D allows us to create (magic allows for so many technological advances, if applied correctly) this fake-world cannot be compared to any one time in our real-world history. Therefore, this early Christian-like church will most likely be an eclectic blend of several points in the real-world Catholic church's history.
I want to thank everyone in this thread for helping me cement my ideas concerning my sister's psydo-Catholic priest, and giving me lots of ideas that I will use with other early christian-like cleric NPC's. I also want to thank you all for staying on topic with this thread, as the last thing I wanted to do in posting it was create a flame war. As such, I would also ask everyone who posts in the future to avoid debating real-world Catholic history.
Thanks again,
T from Three Haligonians
PS: if anyone wishes to discuss real-world Catholic history with me for whatever reason, please, do not post on this thread, but feel free to e-mail me at
Three_Haligonians@yahoo.ca, that way I think everyone will be happy!