Cave of the Spiders OOC


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Just to go over what I did, for notekeeping... I'll have an abbreviated version in my own IC posts, I think, for usefulness.
____________________________________________________
At the start of the 1st round...
(4) Bear's End on Ery... +4 Con (+2 hp/level (+18 for you), and +2 Fort)87
(3) Bull's Str on Ery... +4 Str (or +2 to hit, +2 damage)88
(1) Magic Vestment to Donnybrook... +2 AC (which I could've done hours ago, but oh well)
(2) Shield of Faith to Sirius ... net +2 AC (you have 1 deflection from an item already)89
(5) Divine Shield on me... +2 AC (run towards)40
(6) Div Power on me +6 Str, 9 temp hp (+3 hit, +3 dmg)--
 

Thanksgiving Holiday in the U.S.

Just a heads-up for the holiday. Thursday is Thanksgiving here in the US and I have both Thursday and Friday off work. In fact, I'm taking Wednesday afternoon, as well.

I'll post the current round this afternoon, but after that I don't know when I'll post again. Next Monday at the latest. If I get a few minutes during the holiday week-end I'll check in (my internet connection is back up!).

To my fellow Americans: Happy Thanksgiving. To the rest, try not to work too hard and I'll "see" you again Monday at the latest.
 

Since we were limited to a standard action, I couldn't move up and attack.

Charging was out too since it's a full-round action.

So I intimidated which is a standard action.

I'll stay with that.
 

Happy Thanksgiving all! :)

You can charge as a standard action, Ferrix.

From the SRD:
"If you are able to take only a standard action or a move action on your turn, you can still charge, but you are only allowed to move up to your speed (instead of up to double your speed). You can’t use this option unless you are restricted to taking only a standard action or move action on your turn."
 

Charging is a full-round action, unless you are for some reason restricted to a Standard action (as in a surprise round), in which case you can charge as a standard action, but only out to your regular move distance.

To the best of my knowledge, this is not a house rule. Maybe the rule is intended only for cases like a Slow spell, but I think it applies here, too. That's why I let Ery charge.

Regardless, we'll go with it for now and I'll carry on. I don't expect the bugbears to survive the round, honestly.
 

JimAde said:
I don't expect the bugbears to survive the round, honestly.
Of course not! They'll run off the bridge in fear, because of the terrifying Halfling. ;)
 

JimAde said:
Charging is a full-round action, unless you are for some reason restricted to a Standard action (as in a surprise round), in which case you can charge as a standard action, but only out to your regular move distance.

To the best of my knowledge, this is not a house rule. Maybe the rule is intended only for cases like a Slow spell, but I think it applies here, too. That's why I let Ery charge.

Regardless, we'll go with it for now and I'll carry on. I don't expect the bugbears to survive the round, honestly.

Ah missed that bit. Oh well, they'll be dead soon anyways.
 

JimAde said:
To the best of my knowledge, this is not a house rule. Maybe the rule is intended only for cases like a Slow spell, but I think it applies here, too. That's why I let Ery charge.
I think it's intended for creatures that only get standard actions, surprise rounds, and readying actions.
 


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