CG vs. LE: Chaotic Good is Victorious!


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All but EH: [sblock]What PJSlavner states is not listed in the 3.5 update, however, so I think ugulu has a point. Note that the SRD does not support PJSlavner either when it says this:

Immunity to Magic (Ex)
Golems have immunity to most magical and supernatural effects, except when otherwise noted.


I think PJSlavner is thinking about Spell Immunity, but a golem's magic immunity is much more, and not just spell resistance.[/sblock]
 

All but EH:[sblock]I believe the 3.5 FAQ states that golems are now vulnerable to supernatural effects like dragon breath. Perhaps they are still immune to supernatural effects that mimic spells.[/sblock]
 

All but EH[sblock]Gansk is correct about the 3.5 FAQ. On page 60, someone asks about golems immunity to magic. The first paragraph of the reply is as follows: "As noted in each golem's entry, a golem resists any spell or spell-like ability that allows spell resistance. (In previous versions of the D&D game, golems were impervious to most supernatural effects as well, but that is no longer the case.) In most cases, you can tell if a spell or spell-like ability works on a golem by simply looking up its spell resistance entry. Let's take a quick look at the effects you've listed:..."

It goes on to cite examples of various spells.

The Fiend Folio was published in the transitional stage between 3.0 and 3.5, so I have treated what it has said about supernatural effects and magic immunity as an error. I have just read the SRD about golem immunity to magic, which does with the 3.5 Monster Manual at the beginning of the general golem entry, but every individual golem makes no mention of supernatural effects in its entry. Taking that with the 3.5 FAQ, it seems that there was a cut and paste error from 3.0, so I will keep the ruling that golems are not immune to supernatural effects.[/sblock]
 
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That would be an infernal elbow drop (slam).[sblock]His follow up move will be to step to 90n55e and call down a Flame Strike (from memory...hopefully that's the right ability).[/sblock]
 

Krusty's elbow drop gets deflected away (rolled 34).

Old Penny flies to 105N85E20Z.

Round 484

Krusty walks to 90N55E, concentrates, and a column of roaring fire comes down on Old Penny. It does have an effect (CL check 31). Old Penny dodges it partially (23 Ref save), but still takes 13 fire plus 13 divine damage. Old Penny has 108 HP remaining.

Ugulu[sblock]Flame strike is usable 3/day. At will abilities are burning hands, fireball, flare, and produce flame.[/sblock]
 



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